Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

44 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorStyle : ModuleRules
{
public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win32
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux;
if (Target.Type == TargetType.Editor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
}
}
}