You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Misc/Guid.h"
|
|
#include "AnimGraphNode_LinkedAnimGraphBase.h"
|
|
#include "Animation/AnimNode_LinkedAnimGraph.h"
|
|
|
|
#include "AnimGraphNode_LinkedAnimGraph.generated.h"
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UAnimGraphNode_LinkedAnimGraph : public UAnimGraphNode_LinkedAnimGraphBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings)
|
|
FAnimNode_LinkedAnimGraph Node;
|
|
|
|
// Begin UAnimGraphNode_CustomProperty
|
|
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
|
|
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
|
|
|
|
// Begin UAnimGraphNode_LinkedAnimGraphBase
|
|
virtual FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() override { return &Node; }
|
|
virtual const FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() const override { return &Node; }
|
|
};
|
|
|
|
UE_DEPRECATED(4.24, "UAnimGraphNode_SubInstance has been renamed to UAnimGraphNode_LinkedAnimGraph")
|
|
typedef UAnimGraphNode_LinkedAnimGraph UAnimGraphNode_SubInstance; |