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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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31bcd3ebb2bc86d07979e4be187fcefa2ffaf2fb
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
..
GLSLOptimizer.tps
TPS audit for 4.18
2017-10-09 19:28:17 -04:00
VulkanBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
VulkanBackend.h
Support virtual textures on mobile platforms. Requires Vulkan, OpenGL ES3.1 + SRV, iPhone8 and up.
2020-01-20 22:16:23 -05:00
VulkanGlslangBridge.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
VulkanShaderCompiler.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
VulkanShaderFormat.cpp
Prevent Vulkan early fragment tests being enabled when discard instruction is used.
2020-01-29 04:02:55 -05:00
VulkanShaderFormat.h
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
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