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UnrealEngineUWP
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31bcd3ebb2bc86d07979e4be187fcefa2ffaf2fb
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
IOS
/
IOSTargetPlatform
/
Private
History
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
...
#rb none #rnx [CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
..
Mac
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
Windows
Pulling Dev-RPS
2020-01-30 00:16:34 -05:00
IOSDeviceHelper.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
IOSTargetDevice.cpp
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
IOSTargetDevice.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
IOSTargetDeviceOutput.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
IOSTargetDeviceOutput.inl
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
IOSTargetPlatform.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
IOSTargetPlatform.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
IOSTargetPlatformModule.cpp
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00