Files
UnrealEngineUWP/Engine/Config/Localization/PropertyNames.ini
Chris Gagnon 346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00

65 lines
1.8 KiB
INI

[CommonSettings]
ManifestDependencies=Content/Localization/Editor/Editor.manifest
SourcePath=Content/Localization/PropertyNames
DestinationPath=Content/Localization/PropertyNames
ManifestName=PropertyNames.manifest
ArchiveName=PropertyNames.archive
PortableObjectName=PropertyNames.po
PlatformSplitMode=ELocTextPlatformSplitMode::Restricted
NativeCulture=en
CulturesToGenerate=es
CulturesToGenerate=en
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=zh-Hans
;Gather text from metadata
[GatherTextStep0]
CommandletClass=GatherTextFromMetaData
ModulesToPreload=StructViewer
ModulesToPreload=MeshPaintMode
ModulesToPreload=LandscapeEditor
IncludePathFilters=Source/Editor/*
IncludePathFilters=Source/Runtime/*
IncludePathFilters=Source/Developer/*
IncludePathFilters=Plugins/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
InputKeys=DisplayName
OutputNamespaces=UObjectDisplayNames
OutputKeys="{FieldPath}"
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep3]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep4]
CommandletClass=GenerateTextLocalizationResource
ResourceName=PropertyNames.locres
;Export to PO files
[GatherTextStep5]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep6]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=PropertyNames.csv
bConflictReport=true
ConflictReportName=PropertyNamesConflicts.txt