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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3161509ecad3affbe432943fe9afcc2917342fa5
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source
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Jimmy Andrews 3161509eca Add mesh quality criteria to boolean mesh simplification algorithm; don't collapse edges when it would make bad triangles even worse.
+ fix a bunch of smaller bugs w/ mesh boolean

#rb david.hill
#rnx

[CL 15420453 by Jimmy Andrews in ue5-main branch]
2021-02-16 14:40:20 -04:00
..
DynamicMesh
Add mesh quality criteria to boolean mesh simplification algorithm; don't collapse edges when it would make bad triangles even worse.
2021-02-16 14:40:20 -04:00
GeometricObjects
Optimize FDynamicMesh3 to do less wasteful allocating/better copying
2021-02-15 16:08:36 -04:00
GeometryAlgorithms
Move AutoLOD computation to background thread(s). Make GeometryFlow graph execution cancellable.
2021-02-01 14:43:20 -04:00
MeshConversion
GeometryProcessing: support vertex colors in DynamicMesh/MeshDescription conversion. Add flag in FConversionToMeshDescriptionOptions. Support in USimpleDynamicMeshComponent::Bake.
2021-01-27 00:45:30 -04:00
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