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- Added StateTreeCompileAllCommandlet - Fixed StateTree editor compile button indication #jira UE-151007 UE-150881 UE-150883 UE-149897 #rb Yoan.StAmant #preflight 627e31b9d445061f2a881a4f [CL 20179071 by mikko mononen in ue5-main branch]
52 lines
911 B
C#
52 lines
911 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StateTreeEditorModule : ModuleRules
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{
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public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"AssetTools",
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"EditorFramework",
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"UnrealEd",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"PropertyEditor",
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"StateTreeModule",
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"SourceControl",
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"Projects",
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"BlueprintGraph",
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"PropertyAccessEditor",
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"StructUtils",
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"StructUtilsEditor",
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"GameplayTags"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"GraphEditor",
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"KismetWidgets",
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"PropertyPath",
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"PropertyEditor",
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"ToolMenus",
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}
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);
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}
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}
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}
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