Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL
florin pascu c8df6d43e8 FSceneCapturePS has highp floats forced now to fix a driver bug
FullPrecisionInPS can now be enabled on a per global shader basis and not just globally controlled by r.Mobile.FloatPrecisionMode
#rb Dmitriy.Dyomin
#jira UE-209497

[CL 32498109 by florin pascu in 5.4 branch]
2024-03-26 01:44:53 -04:00
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