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2fd8cf97fe64697878c42bb9d6c59cd86a16979f
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Yuriy ODonnell c507e6196d Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
This fixes ray tracing support in cooked builds.

#jira UE-88256
#jira UE-88875
#rb Juan.Canada


#ushell-cherrypick of 11460208 by Yuriy.ODonnell

[CL 11496830 by Yuriy ODonnell in 4.25 branch]
2020-02-18 05:49:51 -05:00
..
Private
Set bSupportsWaveOperations=false for PCD3D_SM5 to prevent DXIL shaders from being loaded in D3D11 mode. Removed GRHISupportsRayTracing check from FMaterialSortCS::ShouldCompilePermutation, as this prevents this shader from being compiled when cooking.
2020-02-18 05:49:51 -05:00
Public
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Renderer.Build.cs
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
2020-01-15 09:39:21 -05:00
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