Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UnrealLaunchDaemon/UnrealLaunchDaemon.Build.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

42 lines
749 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealLaunchDaemon : ModuleRules
{
public UnrealLaunchDaemon( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"NetworkFile",
"Projects",
"StreamingFile",
"Slate",
"SlateCore",
"EditorStyle",
"StandaloneRenderer",
"LaunchDaemonMessages",
"Projects",
"Messaging",
"UdpMessaging"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private");
}
}