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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Runtime/PakFile
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bryan sefcik c7696eaa09 Updated several modules to set UnsafeTypeCastWarningLevel to WarningLevel.Error and not WarningLevel.Warning. The use of WarningLevel.Warning makes separate shared PCHs.
#preflight 643718baf12d5de7058cd78c

[CL 25015908 by bryan sefcik in ue5-main branch]
2023-04-12 17:09:36 -04:00
..
Internal
IoDispatcher: Keep priority value on resolved requests to avoid having to go out and read from the dispatcher requests
2023-02-16 04:19:30 -05:00
Private
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
Public
Moved API macro from types to members to fix compiling for Windows with Clang
2023-02-24 03:58:21 -05:00
PakFile.Build.cs
Updated several modules to set UnsafeTypeCastWarningLevel to WarningLevel.Error and not WarningLevel.Warning. The use of WarningLevel.Warning makes separate shared PCHs.
2023-04-12 17:09:36 -04:00
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