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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/IO
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per larsson 7b3c2ac4ed I/O - added support for loading ondemand utoc files from CbObject
#rb trivial
#preflight 643ceb978901e5ef98c7b9e3

[CL 25066201 by per larsson in ue5-main branch]
2023-04-17 07:29:44 -04:00
..
IoBuffer.cpp
…
IoCache.cpp
I/O - local cache interface
2023-04-06 15:25:39 -04:00
IoChunkEncoding.cpp
Fix static analysis warning in I/O chunk encoding
2023-04-11 11:27:53 -04:00
IoChunkId.cpp
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IoContainerHeader.cpp
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IoContainerId.cpp
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IoDirectoryIndex.cpp
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IoDispatcher.cpp
[Insights] CountersTrace: Added explicit support for counters with dynamic name.
2023-03-31 07:26:59 -04:00
IoHash.cpp
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IoStatus.cpp
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IoStore.cpp
I/O - added support for loading ondemand utoc files from CbObject
2023-04-17 07:29:44 -04:00
PackageId.cpp
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PackageStore.cpp
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
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