Files
UnrealEngineUWP/Engine/Source/Programs/UnsyncUI/UnsyncUI/SelectFolderControl.xaml
Yuriy ODonnell 79fa17d9f2 Move UnsyncUI code into Engine/Source/Programs
#rb Luke.Thatcher
#preflight skip

[CL 18997361 by Yuriy ODonnell in ue5-main branch]
2022-02-15 11:35:28 -05:00

23 lines
1.1 KiB
XML

<!--Copyright Epic Games, Inc. All Rights Reserved.-->
<UserControl x:Class="UnsyncUI.SelectFolderControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:UnsyncUI"
mc:Ignorable="d"
d:DesignWidth="350">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="auto"/>
</Grid.ColumnDefinitions>
<TextBox
Grid.Column="0"
Text="{Binding SelectedPath, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=UserControl}}"
ToolTip="{Binding Description, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=UserControl}}"/>
<Button Grid.Column="1" Content=" ... " Click="OnBrowseClicked" ToolTip="Browse ..."/>
</Grid>
</UserControl>