You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
* Support for setting trace store directory * Support for adding watch folders #rb none #preflight 64368a7d1f33a0b34a0e4497 [CL 25004715 by Johan Berg in ue5-main branch]
Unreal Trace Server
Standalone hub for recording traces from applications and serving them to analyzers (e.g. Unreal Insights).
Building
Windows
- Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
- Start a x64 version of the command line by executing
VsDevCmd.bat -host_arch=amd64 -arch=amd64 - Navigate to this folder
- Execute command
nmakefor building release configuration.nmake /E DEBUG=1for debug configuration.
Visual Studio solution is provided for convenience. Note that changes that affect Pch.h requires a clean since there is no dependency checking for the precompiled header.
Making a release
Bump TS_VERSION_MINOR so the auto-update mechanisms activate when users receive the newer version.
Windows
- Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
- Start a x64 version of the command line by executing
VsDevCmd.bat -host_arch=amd64 -arch=amd64 - Navigate to this folder
- Execute command
nmake clean release
- In Perforce check in new version of
UnrealTraceServer.exeand the corresponding .PDB file.