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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealHeaderTool
/
Private
History
marc audy
86ddf1adb4
Fix non-unity
...
#rnx #jira [CL 25002673 by marc audy in ue5-main branch]
2023-04-11 23:52:34 -04:00
..
Specifiers
Add UPARAM(Required) markup for marking function parameters as required (must be linked to some other node in a Blueprint) - example usage:
2023-01-06 17:49:02 -05:00
BaseParser.cpp
…
BaseParser.h
…
ClassMaps.cpp
…
ClassMaps.h
…
CodeGenerator.cpp
Fixed the unsized properties which have been broken since CL# 3494741 by assuming that int and unsigned int are always 32-bit.
2023-03-27 13:49:14 -04:00
EngineAPI.cpp
…
EngineAPI.h
…
Exceptions.cpp
…
Exceptions.h
…
GeneratedCodeVersion.h
…
HeaderParser.cpp
Fixing issue where differences in spacing would cause get/set method to not match.
2023-03-27 18:24:55 -04:00
HeaderParser.h
Fixed C++ UHT to be able to detect getter/setter functions that have been declared prior to the property.
2023-03-13 12:19:06 -04:00
HeaderProvider.cpp
Removing engine types from C++ UHT.
2023-01-20 07:56:59 -05:00
HeaderProvider.h
…
IScriptGeneratorPluginInterface.cpp
…
Manifest.cpp
…
Manifest.h
…
NativeClassExporter.h
Updating C++ UHT to match recent changes to C# UHT
2023-03-03 11:39:14 -05:00
ParserHelper.cpp
Fixed the unsized properties which have been broken since CL# 3494741 by assuming that int and unsigned int are always 32-bit.
2023-03-27 13:49:14 -04:00
ParserHelper.h
Fixed the unsized properties which have been broken since CL# 3494741 by assuming that int and unsigned int are always 32-bit.
2023-03-27 13:49:14 -04:00
PropertyTypes.cpp
Fix non-unity
2023-04-11 23:52:34 -04:00
PropertyTypes.h
Removing engine types from C++ UHT.
2023-01-20 07:56:59 -05:00
Scope.cpp
…
Scope.h
…
StringUtils.cpp
…
StringUtils.h
…
UnrealHeaderTool.h
…
UnrealHeaderToolGlobals.h
…
UnrealHeaderToolMain.cpp
Removed GIsUCCMakeStandaloneHeaderGenerator since C++ UHT no longer uses engine types.
2023-02-07 11:38:10 -05:00
UnrealHeaderToolStats.cpp
…
UnrealHeaderToolStats.h
…
UnrealSourceFile.cpp
Removing engine types from C++ UHT.
2023-01-20 07:56:59 -05:00
UnrealSourceFile.h
Removing engine types from C++ UHT.
2023-01-20 07:56:59 -05:00
UnrealTypeDefinitionInfo.cpp
Updating C++ UHT to match recent changes to C# UHT
2023-03-03 11:39:14 -05:00
UnrealTypeDefinitionInfo.h
Fixed the unsized properties which have been broken since CL# 3494741 by assuming that int and unsigned int are always 32-bit.
2023-03-27 13:49:14 -04:00