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UnrealEngineUWP
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
Ben Marsh
d32e8436c1
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
...
#preflight none [CL 25057984 by Ben Marsh in ue5-main branch]
2023-04-14 21:42:00 -04:00
..
Properties
…
Scripts
#jira UE-176784: Remove IFC plugin
2023-03-22 11:14:35 -04:00
Tasks
BuildGraph: Fix Tag property not being respected in WriteTextFile task.
2023-04-14 21:37:27 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
BgNodeExecutor.cs
BuildGraph: Ignore empty values for file arguments in BuildGraph tasks.
2023-04-11 16:22:19 -04:00
BgSchema.cs
BuildGraph: Add support for explicitly labeling artifacts from a build using the <Artifact> element.
2023-04-14 15:43:33 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
…
BuildGraph.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00
JobContext.cs
…
Task.cs
More UAT structured logging fixes.
2023-03-08 14:32:15 -05:00
TempStorage.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00