Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataBlueprintFunctionLibrary.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

15 lines
390 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SubobjectDataBlueprintFunctionLibrary.h"
#include "Templates/SharedPointer.h"
void USubobjectDataBlueprintFunctionLibrary::GetData(const FSubobjectDataHandle& DataHandle, FSubobjectData& OutData)
{
TSharedPtr<FSubobjectData> DataPtr = DataHandle.GetSharedDataPtr();
if(DataPtr.IsValid())
{
OutData = *DataPtr.Get();
}
}