Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

29 lines
750 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelInstanceEditorModeToolkit.h"
#include "Internationalization/Internationalization.h"
class FAssetEditorModeUILayer;
#define LOCTEXT_NAMESPACE "LevelInstanceEditorModeToolkit"
FLevelInstanceEditorModeToolkit::FLevelInstanceEditorModeToolkit()
{
}
FName FLevelInstanceEditorModeToolkit::GetToolkitFName() const
{
return FName("LevelInstanceEditorModeToolkit");
}
FText FLevelInstanceEditorModeToolkit::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitDisplayName", "Level Instance Editor Mode");
}
void FLevelInstanceEditorModeToolkit::SetModeUILayer(const TSharedPtr<FAssetEditorModeUILayer> InLayer)
{
// Do nothing (prevents Ed Mode Tab spawn)
}
#undef LOCTEXT_NAMESPACE