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227 lines
6.3 KiB
C++
227 lines
6.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MaterialGraphConnectionDrawingPolicy.h"
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#include "Containers/Array.h"
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#include "Containers/Set.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphPin.h"
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#include "GraphEditorSettings.h"
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#include "Layout/ArrangedWidget.h"
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#include "MaterialGraph/MaterialGraph.h"
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#include "MaterialGraph/MaterialGraphSchema.h"
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#include "MaterialGraphNode_Knot.h"
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#include "Math/Color.h"
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#include "SGraphPin.h"
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#include "Shader/ShaderTypes.h"
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#include "Templates/Casts.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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class FSlateRect;
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/////////////////////////////////////////////////////
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// FMaterialGraphConnectionDrawingPolicy
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FMaterialGraphConnectionDrawingPolicy::FMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj)
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: FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements)
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, MaterialGraph(CastChecked<UMaterialGraph>(InGraphObj))
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, MaterialGraphSchema(CastChecked<UMaterialGraphSchema>(InGraphObj->GetSchema()))
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{
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// Don't want to draw ending arrowheads
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ArrowImage = nullptr;
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ArrowRadius = FVector2D::ZeroVector;
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// Still need to be able to perceive the graph while dragging connectors, esp over comment boxes
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HoverDeemphasisDarkFraction = 0.4f;
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}
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bool FMaterialGraphConnectionDrawingPolicy::FindPinCenter(UEdGraphPin* Pin, FVector2D& OutCenter) const
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{
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if (const TSharedPtr<SGraphPin>* pPinWidget = PinToPinWidgetMap.Find(Pin))
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{
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if (FArrangedWidget* pPinEntry = PinGeometries->Find((*pPinWidget).ToSharedRef()))
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{
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OutCenter = FGeometryHelper::CenterOf(pPinEntry->Geometry);
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return true;
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}
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}
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return false;
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}
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bool FMaterialGraphConnectionDrawingPolicy::GetAverageConnectedPosition(class UMaterialGraphNode_Knot* Knot, EEdGraphPinDirection Direction, FVector2D& OutPos) const
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{
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FVector2D Result = FVector2D::ZeroVector;
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int32 ResultCount = 0;
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UEdGraphPin* Pin = (Direction == EGPD_Input) ? Knot->GetInputPin() : Knot->GetOutputPin();
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for (UEdGraphPin* LinkedPin : Pin->LinkedTo)
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{
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FVector2D CenterPoint;
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if (FindPinCenter(LinkedPin, /*out*/ CenterPoint))
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{
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Result += CenterPoint;
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ResultCount++;
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}
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}
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if (ResultCount > 0)
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{
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OutPos = Result * (1.0f / ResultCount);
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return true;
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}
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else
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{
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return false;
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}
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}
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bool FMaterialGraphConnectionDrawingPolicy::ShouldChangeTangentForKnot(UMaterialGraphNode_Knot* Knot)
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{
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if (bool* pResult = KnotToReversedDirectionMap.Find(Knot))
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{
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return *pResult;
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}
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else
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{
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bool bPinReversed = false;
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FVector2D AverageLeftPin;
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FVector2D AverageRightPin;
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FVector2D CenterPin;
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bool bCenterValid = FindPinCenter(Knot->GetOutputPin(), /*out*/ CenterPin);
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bool bLeftValid = GetAverageConnectedPosition(Knot, EGPD_Input, /*out*/ AverageLeftPin);
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bool bRightValid = GetAverageConnectedPosition(Knot, EGPD_Output, /*out*/ AverageRightPin);
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if (bLeftValid && bRightValid)
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{
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bPinReversed = AverageRightPin.X < AverageLeftPin.X;
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}
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else if (bCenterValid)
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{
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if (bLeftValid)
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{
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bPinReversed = CenterPin.X < AverageLeftPin.X;
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}
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else if (bRightValid)
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{
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bPinReversed = AverageRightPin.X < CenterPin.X;
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}
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}
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KnotToReversedDirectionMap.Add(Knot, bPinReversed);
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return bPinReversed;
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}
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}
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void FMaterialGraphConnectionDrawingPolicy::DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params)
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{
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Params.AssociatedPin1 = OutputPin;
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Params.AssociatedPin2 = InputPin;
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Params.WireColor = MaterialGraphSchema->ActivePinColor;
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UE::Shader::EValueType InputType = UE::Shader::EValueType::Void;
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UE::Shader::EValueType OutputType = UE::Shader::EValueType::Void;
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bool bInactivePin = false;
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bool bExecPin = false;
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bool bValueTypePin = false;
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// Have to consider both pins as the input will be an 'output' when previewing a connection
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if (OutputPin)
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{
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if (!MaterialGraph->IsInputActive(OutputPin))
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{
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bInactivePin = true;
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}
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if (OutputPin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec)
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{
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bExecPin = true;
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}
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else if (OutputPin->PinType.PinCategory == UMaterialGraphSchema::PC_Void)
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{
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bValueTypePin = true;
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}
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else if (OutputPin->PinType.PinCategory == UMaterialGraphSchema::PC_ValueType)
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{
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OutputType = UE::Shader::FindValueType(OutputPin->PinType.PinSubCategory);
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bValueTypePin = true;
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}
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UEdGraphNode* OutputNode = OutputPin->GetOwningNode();
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if (UMaterialGraphNode_Knot* OutputKnotNode = Cast<UMaterialGraphNode_Knot>(OutputNode))
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{
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if (ShouldChangeTangentForKnot(OutputKnotNode))
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{
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Params.StartDirection = EGPD_Input;
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}
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}
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else if (!OutputNode->IsNodeEnabled() || OutputNode->IsDisplayAsDisabledForced() || OutputNode->IsNodeUnrelated())
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{
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bInactivePin = true;
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}
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}
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if (InputPin)
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{
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if (!MaterialGraph->IsInputActive(InputPin))
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{
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bInactivePin = true;
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}
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if (InputPin->PinType.PinCategory == UMaterialGraphSchema::PC_Exec)
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{
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bExecPin = true;
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}
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else if (InputPin->PinType.PinCategory == UMaterialGraphSchema::PC_Void)
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{
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bValueTypePin = true;
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}
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else if (InputPin->PinType.PinCategory == UMaterialGraphSchema::PC_ValueType)
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{
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InputType = UE::Shader::FindValueType(InputPin->PinType.PinSubCategory);
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bValueTypePin = true;
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}
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UEdGraphNode* InputNode = InputPin->GetOwningNode();
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if (UMaterialGraphNode_Knot* InputKnotNode = Cast<UMaterialGraphNode_Knot>(InputNode))
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{
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if (ShouldChangeTangentForKnot(InputKnotNode))
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{
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Params.EndDirection = EGPD_Output;
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}
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}
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else if (!InputNode->IsNodeEnabled() || InputNode->IsDisplayAsDisabledForced() || InputNode->IsNodeUnrelated())
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{
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bInactivePin = true;
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}
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}
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if (bInactivePin)
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{
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Params.WireColor = MaterialGraphSchema->InactivePinColor;
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}
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else if (bExecPin)
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{
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Params.WireColor = Settings->ExecutionPinTypeColor;
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Params.WireThickness = Settings->DefaultExecutionWireThickness;
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}
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else if (bValueTypePin)
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{
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// TODO - how to handle InputPin being nullptr, when does this occur?
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if (InputPin)
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{
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Params.WireColor = MaterialGraphSchema->GetPinTypeColor(InputPin->PinType);
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}
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}
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const bool bDeemphasizeUnhoveredPins = HoveredPins.Num() > 0;
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if (bDeemphasizeUnhoveredPins)
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{
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ApplyHoverDeemphasis(OutputPin, InputPin, /*inout*/ Params.WireThickness, /*inout*/ Params.WireColor);
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}
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}
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