Files
UnrealEngineUWP/Engine/Source/Editor/DerivedDataEditor/DerivedDataEditor.Build.cs
christopher waters 73c74eaf42 Removing redundant include paths:
- PublicIncludePaths.Add(ModuleDirectory + "/Public");
- PrivateIncludePaths.Add("<module name>/Private");

#preflight 63ef03623c1eb56f057db7de

[CL 24285283 by christopher waters in ue5-main branch]
2023-02-17 12:45:29 -05:00

43 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DerivedDataEditor : ModuleRules
{
public DerivedDataEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"OutputLog",
"DerivedDataCache",
"EditorSubsystem",
"WorkspaceMenuStructure",
"MessageLog",
"ToolWidgets",
"Zen"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
});
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}