Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
History
yuriy odonnell feeee8bcda Fix FTokenizer::ProcessDirective warning string formatting that results in significant memory bloat
Due to a trivial bug/typo, instead of reporting the token that caused a parsing error, almost the entire shader source code was pasted into the warning string.

#preflight 64363c9b127980724b349766
#rb dan.elksnitis

[CL 25018264 by yuriy odonnell in ue5-main branch]
2023-04-12 19:02:24 -04:00
..
Private
Fix FTokenizer::ProcessDirective warning string formatting that results in significant memory bloat
2023-04-12 19:02:24 -04:00
Public
Bindless Resources
2023-04-05 17:03:17 -04:00
ShaderCompilerCommon.Build.cs
[shaders] use ImageGetDigestStream for hashing DXC DLLs (to exclude signature/certificate data) instead of hashing the entire binary. This allows us to get the same version # for both signed and unsigned DLLs, and so fixes recompilation of shaders on initial startup of packaged release builds. Hashing was changed to xxhash which provides an iterative hashing API as required by this change (cityhash does not have such an API).
2023-02-08 16:13:26 -05:00
Powered by Gitea Page: 623ms Template: 21ms
English
English
Licenses API