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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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kevin ortegren f9272bdeba Embree device/scene is used even after they fail init. Fix crash by early out. (This matches the behavior of GenerateCardRepresentationData).
Failed Embree init will leave FDistanceFieldVolumeData::IsValid() returning false.

#rb tiago.costa, mihnea.balta
#rnx
#preflight 63ff868dae54ee4ce945432b

[CL 24471347 by kevin ortegren in ue5-main branch]
2023-03-01 16:53:19 -05:00
..
MeshCardRepresentationUtilities.cpp
Lumen Mesh Cards - fixed hang when generating poorly constructred meshes and due to an EmbreeRay bug, EmbreeRay.ray.tfar.ray.tnear was further than EmbreeRay.ray.tfar
2023-02-15 10:25:39 -05:00
MeshDistanceFieldUtilities.cpp
Embree device/scene is used even after they fail init. Fix crash by early out. (This matches the behavior of GenerateCardRepresentationData).
2023-03-01 16:53:19 -05:00
MeshRepresentationCommon.cpp
…
MeshRepresentationCommon.h
…
MeshUtilities.cpp
Fix StaticMeshToRawMeshes() not handling InstancedStaticMeshComponents properly. This fixes the "Convert to Static Mesh" tools.
2023-02-27 13:29:47 -05:00
MeshUtilitiesPrivate.h
Fix issues with alternate skin profiles and high-precision skin weights
2023-01-20 11:12:19 -05:00
SkeletalMeshTools.cpp
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SkeletalMeshTools.h
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