Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Script.cs
Ben Marsh 5fc947ac7e Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3020969)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2986511 on 2016/05/23 by Ben.Marsh

	UdpMessaging: Force references to symbols in the files containing UDP automated tests. Since plugins are compiled into static libraries before being linked into the executable, the linker will exclude any object files which don't have any referenced symbols. In non-unity builds, or adaptive unity builds with modified test files, this results in the tests not being linked in.

Change 2993274 on 2016/05/27 by Ben.Marsh

	Fix UGS enumerating deleted .target.cs files when trying to detect editor target name.

Change 2994265 on 2016/05/31 by Ben.Marsh

	Add info about setting up CIS integration and zipped editor builds in UGS.

Change 2994275 on 2016/05/31 by Ben.Marsh

	PR #2443: [Unreal Game Sync] Added -project so shortcut or script can hint at the project file to open. (Contributed by paulevans)

Change 2994287 on 2016/05/31 by Ben.Marsh

	UnrealGameSync: Add information about how UGS self-patches and updates.

Change 2996928 on 2016/06/01 by Ben.Marsh

	UnrealGameSync: Fix trying to sync files which are open for branch or move/add. They don't exist on the server yet.

Change 2997619 on 2016/06/02 by Ben.Marsh

	UAT: Fix PRX files not being remapped on PS4. All non-UFS should be allowed to be remapped, and UFS files can be if we're not using a PAK file.

Change 2999769 on 2016/06/03 by Ben.Marsh

	UBT: Fix codepaths which assume that the current user account has a personal folder. The SYSTEM account (which Jenkins defaults to using) does not.

Change 3004879 on 2016/06/07 by Ben.Marsh

	Remove copy of AWSSDK in NotForLicensees folder.

Change 3004902 on 2016/06/07 by Ben.Marsh

	UAT: Switch MCP to use version of AWSSDK that's not in a NotForLicensees folder.

Change 3005892 on 2016/06/08 by Ben.Marsh

	Add the GitHub promotion to the UE4 binary release build.

Change 3016241 on 2016/06/16 by Ben.Marsh

	UGS: Always sync version files at the same changelist as everything else (rather than head revision)

Change 3016446 on 2016/06/16 by Ben.Marsh

	PR #2279: Use MSBuild instead of DevEnv for solution builds (Contributed by FineRedMist)

Change 3016472 on 2016/06/16 by Ben.Marsh

	PR #2442: pointing to the pull requests page of the repo (Contributed by KrishMunot)

Change 3017694 on 2016/06/17 by Ben.Marsh

	EC: Produce an error if trying to sync back to a changelist more than 30 days before the most recent change. Meant to catch errors in entered CL fields from the dashboard. Can be overridden by specifying --allow-old-change in the build arguments.

Change 3017695 on 2016/06/17 by Ben.Marsh

	UBT: Use a well defined order for parsing configuration files, rather than ignoring one file if another has a newer timestamp. Prevents confusing behavior where settings can be present, but are completely ignored. Now prioritizes the BuildConfiguration.xml file in the My Documents/Unreal Engine/UnrealBuildTool, followed by the one in AppData/Roaming/Unreal Engine/UnrealBuildTool. Both are added to the Config section of the solution if present, under different folders.

	#jira UE-24271

Change 3017698 on 2016/06/17 by Ben.Marsh

	Rename the <MsBuild> task to <CsCompile>, highlighting the fact that it only actually works on .csproj files (and not .sln files or other project types).

	#jira UEB-664

Change 3017701 on 2016/06/17 by Ben.Marsh

	BuildGraph: Relax a lot of the restrictions relating to using output tags from nodes. Output tags may contain an arbitrary set of files, including files which are also in other tags or produced by other nodes, but will not be written to temp storage more than once. The default tagged set of files for a node (eg. #MyNodeName) now includes all build products produced by that node.

	Temp storage now separates the storing of build products from the tags which reference them. A TempStorageFileList object is written for each output tag, which includes a list of files as well as a list of the storage blocks referenced by it. When a node depends on a tag, the TempStorageFileList is read first and used to determine which storage blocks to read.

	All tasks now have overloaded functions for returning the tags which they modify and/or reference, and errors are produced if an existing tag is modified, or referenced without being added as an input dependency.

Change 3017714 on 2016/06/17 by Ben.Marsh

	BuildGraph: Allow specifying multiple tag names in the 'Tag' attribute of build tasks (or 'With' attribute of the 'Tag' task).

Change 3018007 on 2016/06/17 by Ben.Marsh

	UBT: Add sections to the target receipt listing files which are required to build using precompiled binaries (as previously generated using -generateexternalfilelist), and runtime dependencies that may be required when using precompiled binaries but aren't actually required for the current target (which previously had to be specified through InstalledEngineFilters.ini). Tested by running UBT with arguments "UE4Game Win64 Development -precompile -xgeexport" and examining target receipt.

	#jira UE-28761

Change 3018322 on 2016/06/17 by Ben.Marsh

	PR #2518: Improvements for Clang on Windows (Contributed by Mattiwatti)

Change 3018365 on 2016/06/17 by Ben.Marsh

	Misc: Fixes for warnings compiling ShaderCompileWorker on Clang

Change 3018397 on 2016/06/17 by Ben.Marsh

	UnrealVS: Add an UnrealVS command to run a single-file-compile with UBT

Change 3019421 on 2016/06/20 by Ben.Marsh

	Fix compilation of FreeType on Clang for Windows - there's an fttypes.h header already in the Windows SDK, so use a relative include path instead.

Change 3019423 on 2016/06/20 by Ben.Marsh

	PR #2518: Improvements for Clang on Windows (Contributed by Mattiwatti)

Change 3020377 on 2016/06/20 by Ben.Marsh

	UBT: Fix strings not being escaped before writing to JSON files.

Change 3020378 on 2016/06/20 by Ben.Marsh

	UBT: Exclude precompiled files from the target receipt which are outside the engine and project directories. We don't need SDK libs being added to the precompile list.

Change 3020966 on 2016/06/21 by Ben.Marsh

	EC: Allow scheduling builds at a certain offset past midnight, using the schedule formatted like "Every 20m from 04:00", and add scheduled builds of target platforms for dev streams every 4 hours. Also make the meaning of "Editor Only" and "Editor, Tools & Monolithics" build names consistent between Dev streams and Main, and add a new "Editor, Tools, Monolithics & DDC" build type includes additional DDC build for //UE4/Main.

#rb none
#lockdown Nick.Penwarden

[CL 3020980 by Ben Marsh in Main branch]
2016-06-21 09:17:49 -04:00

1358 lines
44 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using UnrealBuildTool;
using AutomationTool;
using System.Reflection;
using System.Diagnostics;
using System.Xml.Schema;
namespace AutomationTool
{
/// <summary>
/// Implementation of XmlDocument which preserves line numbers for its elements
/// </summary>
class ScriptDocument : XmlDocument
{
/// <summary>
/// The file being read
/// </summary>
FileReference File;
/// <summary>
/// Interface to the LineInfo on the active XmlReader
/// </summary>
IXmlLineInfo LineInfo;
/// <summary>
/// Set to true if the reader encounters an error
/// </summary>
bool bHasErrors;
/// <summary>
/// Private constructor. Use ScriptDocument.Load to read an XML document.
/// </summary>
ScriptDocument(FileReference InFile)
{
File = InFile;
}
/// <summary>
/// Overrides XmlDocument.CreateElement() to construct ScriptElements rather than XmlElements
/// </summary>
public override XmlElement CreateElement(string Prefix, string LocalName, string NamespaceUri)
{
return new ScriptElement(File, LineInfo.LineNumber, Prefix, LocalName, NamespaceUri, this);
}
/// <summary>
/// Loads a script document from the given file
/// </summary>
/// <param name="File">The file to load</param>
/// <param name="Schema">The schema to validate against</param>
/// <param name="OutDocument">If successful, the document that was read</param>
/// <returns>True if the document could be read, false otherwise</returns>
public static bool TryRead(FileReference File, ScriptSchema Schema, out ScriptDocument OutDocument)
{
ScriptDocument Document = new ScriptDocument(File);
XmlReaderSettings Settings = new XmlReaderSettings();
Settings.Schemas.Add(Schema.CompiledSchema);
Settings.ValidationType = ValidationType.Schema;
Settings.ValidationEventHandler += Document.ValidationEvent;
using (XmlReader Reader = XmlReader.Create(File.FullName, Settings))
{
// Read the document
Document.LineInfo = (IXmlLineInfo)Reader;
try
{
Document.Load(Reader);
}
catch (XmlException Ex)
{
if (!Document.bHasErrors)
{
CommandUtils.LogError("{0}", Ex.Message);
Document.bHasErrors = true;
}
}
// If we hit any errors while parsing
if (Document.bHasErrors)
{
OutDocument = null;
return false;
}
// Check that the root element is valid. If not, we didn't actually validate against the schema.
if (Document.DocumentElement.Name != ScriptSchema.RootElementName)
{
CommandUtils.LogError("Script does not have a root element called '{0}'", ScriptSchema.RootElementName);
OutDocument = null;
return false;
}
if (Document.DocumentElement.NamespaceURI != ScriptSchema.NamespaceURI)
{
CommandUtils.LogError("Script root element is not in the '{0}' namespace (add the xmlns=\"{0}\" attribute)", ScriptSchema.NamespaceURI);
OutDocument = null;
return false;
}
}
OutDocument = Document;
return true;
}
/// <summary>
/// Callback for validation errors in the document
/// </summary>
/// <param name="Sender">Standard argument for ValidationEventHandler</param>
/// <param name="Args">Standard argument for ValidationEventHandler</param>
void ValidationEvent(object Sender, ValidationEventArgs Args)
{
if (Args.Severity == XmlSeverityType.Warning)
{
CommandUtils.LogWarning("{0}({1}): {2}", File.FullName, Args.Exception.LineNumber, Args.Message);
}
else
{
CommandUtils.LogError("{0}({1}): {2}", File.FullName, Args.Exception.LineNumber, Args.Message);
bHasErrors = true;
}
}
}
/// <summary>
/// Implementation of XmlElement which preserves line numbers
/// </summary>
class ScriptElement : XmlElement
{
/// <summary>
/// The file containing this element
/// </summary>
public readonly FileReference File;
/// <summary>
/// The line number containing this element
/// </summary>
public readonly int LineNumber;
/// <summary>
/// Constructor
/// </summary>
public ScriptElement(FileReference InFile, int InLineNumber, string Prefix, string LocalName, string NamespaceUri, ScriptDocument Document)
: base(Prefix, LocalName, NamespaceUri, Document)
{
File = InFile;
LineNumber = InLineNumber;
}
}
/// <summary>
/// Reader for build graph definitions. Instanced to contain temporary state; public interface is through ScriptReader.TryRead().
/// </summary>
class ScriptReader
{
/// <summary>
/// The current graph
/// </summary>
Graph Graph = new Graph();
/// <summary>
/// Mapping of global property name to values.
/// </summary>
Dictionary<string, string> GlobalProperties = new Dictionary<string, string>();
/// <summary>
/// List of property name to value lookups. Modifications to properties are scoped to nodes and agents. EnterScope() pushes an empty dictionary onto the end of this list, and LeaveScope() removes one.
/// ExpandProperties() searches from last to first lookup when trying to resolve a property name, and takes the first it finds.
/// </summary>
List<Dictionary<string, string>> ScopedProperties = new List<Dictionary<string, string>>();
/// <summary>
/// Schema for the script
/// </summary>
ScriptSchema Schema;
/// <summary>
/// The number of errors encountered during processing so far
/// </summary>
int NumErrors;
/// <summary>
/// Private constructor. Use ScriptReader.TryRead() to read a script file.
/// </summary>
/// <param name="Properties">Predefined property name to value mapping</param>
/// <param name="InSchema">Schema for the script</param>
private ScriptReader(IDictionary<string, string> Properties, ScriptSchema InSchema)
{
GlobalProperties = new Dictionary<string, string>(Properties, StringComparer.InvariantCultureIgnoreCase);
ScopedProperties.Add(GlobalProperties);
Schema = InSchema;
}
/// <summary>
/// Try to read a script file from the given file.
/// </summary>
/// <param name="File">File to read from</param>
/// <param name="DefaultProperties">Manually defined properties to parse the graph with</param>
/// <param name="InSchema">Schema for the script</param>
/// <param name="Graph">If successful, the graph constructed from the given script</param>
/// <returns>True if the graph was read, false if there were errors</returns>
public static bool TryRead(FileReference File, IDictionary<string, string> DefaultProperties, ScriptSchema Schema, out Graph Graph)
{
// Check the file exists before doing anything.
if (!File.Exists())
{
CommandUtils.LogError("Cannot open '{0}'", File.FullName);
Graph = null;
return false;
}
// Read the file and build the graph
ScriptReader Reader = new ScriptReader(DefaultProperties, Schema);
if (Reader.TryRead(File) && Reader.NumErrors == 0)
{
Graph = Reader.Graph;
return true;
}
else
{
Graph = null;
return false;
}
}
/// <summary>
/// Read the script from the given file
/// </summary>
/// <param name="File">File to read from</param>
bool TryRead(FileReference File)
{
// Read the document and validate it against the schema
ScriptDocument Document;
if (!ScriptDocument.TryRead(File, Schema, out Document))
{
NumErrors++;
return false;
}
// Read the root BuildGraph element
ReadGraphBody(Document.DocumentElement, File.Directory);
return true;
}
/// <summary>
/// Reads the contents of a graph
/// </summary>
/// <param name="Element">The parent element to read from</param>
/// <param name="BaseDirectory">Base directory to resolve includes against</param>
void ReadGraphBody(XmlElement Element, DirectoryReference BaseDirectory)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Include":
ReadInclude(ChildElement, BaseDirectory);
break;
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Agent":
ReadAgent(ChildElement, null);
break;
case "Aggregate":
ReadAggregate(ChildElement);
break;
case "Report":
ReadReport(ChildElement);
break;
case "Badge":
ReadBadge(ChildElement);
break;
case "Notify":
ReadNotifier(ChildElement);
break;
case "Trigger":
ReadTrigger(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, null, null, null);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, null, null, null);
break;
case "Do":
ReadBlock(ChildElement, x => ReadGraphBody(x, BaseDirectory));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadGraphBody(x, BaseDirectory));
break;
default:
LogError(ChildElement, "Invalid element '{0}'", ChildElement.Name);
break;
}
}
LeaveScope();
}
/// <summary>
/// Handles validation messages from validating the document against its schema
/// </summary>
/// <param name="Sender">The source of the event</param>
/// <param name="Args">Event arguments</param>
void ValidationHandler(object Sender, ValidationEventArgs Args)
{
if (Args.Severity == XmlSeverityType.Warning)
{
CommandUtils.LogWarning("Script: {0}", Args.Message);
}
else
{
CommandUtils.LogError("Script: {0}", Args.Message);
NumErrors++;
}
}
/// <summary>
/// Push a new property scope onto the stack
/// </summary>
void EnterScope()
{
ScopedProperties.Add(new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase));
}
/// <summary>
/// Pop a property scope from the stack
/// </summary>
void LeaveScope()
{
ScopedProperties.RemoveAt(ScopedProperties.Count - 1);
}
/// <summary>
/// Reads the definition for a trigger.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadTrigger(ScriptElement Element)
{
string[] QualifiedName;
if (EvaluateCondition(Element) && TryReadQualifiedObjectName(Element, out QualifiedName))
{
// Validate all the parent triggers
ManualTrigger ParentTrigger = null;
for (int Idx = 0; Idx < QualifiedName.Length - 1; Idx++)
{
ManualTrigger NextTrigger;
if (!Graph.NameToTrigger.TryGetValue(QualifiedName[Idx], out NextTrigger))
{
LogError(Element, "Unknown trigger '{0}'", QualifiedName[Idx]);
return;
}
if (NextTrigger.Parent != ParentTrigger)
{
LogError(Element, "Qualified name of trigger '{0}' is '{1}'", NextTrigger.Name, NextTrigger.QualifiedName);
return;
}
ParentTrigger = NextTrigger;
}
// Get the name of the new trigger
string Name = QualifiedName[QualifiedName.Length - 1];
// Create the new trigger
ManualTrigger Trigger;
if (!Graph.NameToTrigger.TryGetValue(Name, out Trigger))
{
Trigger = new ManualTrigger(ParentTrigger, Name);
Graph.NameToTrigger.Add(Name, Trigger);
}
else if (Trigger.Parent != ParentTrigger)
{
LogError(Element, "Conflicting parent for '{0}' - previously declared as '{1}', now '{2}'", Name, Trigger.QualifiedName, new ManualTrigger(ParentTrigger, Name).QualifiedName);
return;
}
// Read the child elements
ReadTriggerBody(Element, Trigger);
}
}
/// <summary>
/// Reads the body of a trigger element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadTriggerBody(XmlElement Element, ManualTrigger Trigger)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Agent":
ReadAgent(ChildElement, Trigger);
break;
case "Aggregate":
ReadAggregate(ChildElement);
break;
case "Notifier":
ReadNotifier(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, null, null, Trigger);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, null, null, Trigger);
break;
case "Do":
ReadBlock(ChildElement, x => ReadTriggerBody(x, Trigger));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadTriggerBody(x, Trigger));
break;
default:
LogError(ChildElement, "Invalid element '{0}'", ChildElement.Name);
break;
}
}
LeaveScope();
}
/// <summary>
/// Read an include directive, and the contents of the target file
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="BaseDir">Base directory to resolve relative include paths from </param>
void ReadInclude(ScriptElement Element, DirectoryReference BaseDir)
{
if (EvaluateCondition(Element))
{
FileReference Script = FileReference.Combine(BaseDir, Element.GetAttribute("Script"));
if (Script.Exists())
{
TryRead(Script);
}
else
{
LogError(Element, "Cannot find included script '{0}'", Script.FullName);
}
}
}
/// <summary>
/// Reads a property assignment.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadProperty(ScriptElement Element)
{
if (EvaluateCondition(Element))
{
string Name = ReadAttribute(Element, "Name");
if (ValidateName(Element, Name))
{
GlobalProperties[Name] = ReadAttribute(Element, "Value");
}
}
}
/// <summary>
/// Reads a local property assignment.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadLocalProperty(ScriptElement Element)
{
if (EvaluateCondition(Element))
{
string Name = ReadAttribute(Element, "Name");
if (ValidateName(Element, Name))
{
ScopedProperties[ScopedProperties.Count - 1][Name] = ReadAttribute(Element, "Value");
}
}
}
/// <summary>
/// Reads the definition for an agent.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="Trigger">The controlling trigger for nodes in this agent</param>
void ReadAgent(ScriptElement Element, ManualTrigger Trigger)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name))
{
// Read the valid agent types. This may be omitted if we're continuing an existing agent.
string[] Types = ReadListAttribute(Element, "Type");
// Create the agent object, or continue an existing one
Agent Agent;
if (Graph.NameToAgent.TryGetValue(Name, out Agent))
{
if (Types.Length > 0 && Agent.PossibleTypes.Length > 0)
{
string[] NewTypes = Agent.PossibleTypes.Intersect(Types, StringComparer.InvariantCultureIgnoreCase).ToArray();
if (NewTypes.Length == 0)
{
LogError(Element, "No common agent types with previous agent definition");
}
Agent.PossibleTypes = NewTypes;
}
}
else
{
if (Types.Length == 0)
{
LogError(Element, "Missing type for agent '{0}'", Name);
}
Agent = new Agent(Name, Types);
Graph.NameToAgent.Add(Name, Agent);
Graph.Agents.Add(Agent);
}
// Process all the child elements.
ReadAgentBody(Element, Agent, Trigger);
}
}
/// <summary>
/// Read the contents of an agent definition
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ParentAgent">The agent to contain the definition</param>
/// <param name="ControllingTrigger">The enclosing trigger</param>
void ReadAgentBody(ScriptElement Element, Agent ParentAgent, ManualTrigger ControllingTrigger)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Node":
ReadNode(ChildElement, ParentAgent, ControllingTrigger);
break;
case "Aggregate":
ReadAggregate(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, null, ParentAgent, ControllingTrigger);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, null, ParentAgent, ControllingTrigger);
break;
case "Do":
ReadBlock(ChildElement, x => ReadAgentBody(x, ParentAgent, ControllingTrigger));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadAgentBody(x, ParentAgent, ControllingTrigger));
break;
default:
LogError(ChildElement, "Unexpected element type '{0}'", ChildElement.Name);
break;
}
}
LeaveScope();
}
/// <summary>
/// Reads the definition for an aggregate
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadAggregate(ScriptElement Element)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name) && CheckNameIsUnique(Element, Name))
{
string[] RequiredNames = ReadListAttribute(Element, "Requires");
Graph.AggregateNameToNodes.Add(Name, ResolveReferences(Element, RequiredNames).ToArray());
}
}
/// <summary>
/// Reads the definition for a report
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadReport(ScriptElement Element)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name) && CheckNameIsUnique(Element, Name))
{
string[] RequiredNames = ReadListAttribute(Element, "Requires");
Report NewReport = new Report(Name);
foreach (Node ReferencedNode in ResolveReferences(Element, RequiredNames))
{
NewReport.Nodes.Add(ReferencedNode);
NewReport.Nodes.UnionWith(ReferencedNode.OrderDependencies);
}
Graph.NameToReport.Add(Name, NewReport);
}
}
/// <summary>
/// Reads the definition for a badge
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadBadge(ScriptElement Element)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name))
{
string[] RequiredNames = ReadListAttribute(Element, "Requires");
string Project = ReadAttribute(Element, "Project");
Badge NewBadge = new Badge(Name, Project);
foreach (Node ReferencedNode in ResolveReferences(Element, RequiredNames))
{
NewBadge.Nodes.Add(ReferencedNode);
NewBadge.Nodes.UnionWith(ReferencedNode.OrderDependencies);
}
Graph.Badges.Add(NewBadge);
}
}
/// <summary>
/// Reads the definition for a node, and adds it to the given agent
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ParentAgent">Agent for the node to be added to</param>
/// <param name="ControllingTrigger">The controlling trigger for this node</param>
void ReadNode(ScriptElement Element, Agent ParentAgent, ManualTrigger ControllingTrigger)
{
string Name;
if (EvaluateCondition(Element) && TryReadObjectName(Element, out Name))
{
string[] RequiresNames = ReadListAttribute(Element, "Requires");
string[] ProducesNames = ReadListAttribute(Element, "Produces");
string[] AfterNames = ReadListAttribute(Element, "After");
bool bNotifyOnWarnings = ReadBooleanAttribute(Element, "NotifyOnWarnings", true);
// Resolve all the inputs we depend on
HashSet<NodeOutput> Inputs = ResolveInputReferences(Element, RequiresNames);
// Gather up all the input dependencies, and check they're all upstream of the current node
HashSet<Node> InputDependencies = new HashSet<Node>();
foreach (Node InputDependency in Inputs.Select(x => x.ProducingNode).Distinct())
{
if (InputDependency.ControllingTrigger != null && InputDependency.ControllingTrigger != ControllingTrigger && !InputDependency.ControllingTrigger.IsUpstreamFrom(ControllingTrigger))
{
LogError(Element, "'{0}' is dependent on '{1}', which is behind a different controlling trigger ({2})", Name, InputDependency.Name, InputDependency.ControllingTrigger.QualifiedName);
}
else
{
InputDependencies.Add(InputDependency);
}
}
// Recursively include all their dependencies too
foreach (Node InputDependency in InputDependencies.ToArray())
{
InputDependencies.UnionWith(InputDependency.InputDependencies);
}
// Validate all the outputs
List<string> ValidOutputNames = new List<string>();
foreach (string ProducesName in ProducesNames)
{
NodeOutput ExistingOutput;
if(Graph.TagNameToNodeOutput.TryGetValue(ProducesName, out ExistingOutput))
{
LogError(Element, "Output tag '{0}' is already generated by node '{1}'", ProducesName, ExistingOutput.ProducingNode.Name);
}
else if(Graph.LocalTagNames.Contains(ProducesName))
{
LogError(Element, "Output tag '{0}' is used elsewhere as a local tag name", ProducesName);
}
else if(!ProducesName.StartsWith("#"))
{
LogError(Element, "Output tag names must begin with a '#' character ('{0}')", ProducesName);
}
else
{
ValidOutputNames.Add(ProducesName);
}
}
// Gather up all the order dependencies
HashSet<Node> OrderDependencies = new HashSet<Node>(InputDependencies);
OrderDependencies.UnionWith(ResolveReferences(Element, AfterNames));
// Recursively include all their order dependencies too
foreach (Node OrderDependency in OrderDependencies.ToArray())
{
OrderDependencies.UnionWith(OrderDependency.OrderDependencies);
}
// Check that we're not dependent on anything completing that is declared after the initial declaration of this agent.
int AgentIdx = Graph.Agents.IndexOf(ParentAgent);
for (int Idx = AgentIdx + 1; Idx < Graph.Agents.Count; Idx++)
{
foreach (Node Node in Graph.Agents[Idx].Nodes.Where(x => OrderDependencies.Contains(x)))
{
LogError(Element, "Node '{0}' has a dependency on '{1}', which was declared after the initial definition of '{2}'.", Name, Node.Name, ParentAgent.Name);
}
}
// Construct and register the node
if (CheckNameIsUnique(Element, Name))
{
// Add it to the node lookup
Node NewNode = new Node(Name, Inputs.ToArray(), ValidOutputNames.ToArray(), InputDependencies.ToArray(), OrderDependencies.ToArray(), ControllingTrigger);
NewNode.bNotifyOnWarnings = bNotifyOnWarnings;
Graph.NameToNode.Add(Name, NewNode);
// Register all the output tags in the global name table.
foreach(NodeOutput Output in NewNode.Outputs)
{
Graph.TagNameToNodeOutput.Add(Output.TagName, Output);
}
// Add all the tasks
ReadNodeBody(Element, NewNode, ParentAgent, ControllingTrigger);
// Add it to the current agent
ParentAgent.Nodes.Add(NewNode);
}
}
}
/// <summary>
/// Reads the contents of a node element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="NewNode">The new node that has been created</param>
/// <param name="ParentAgent">Agent for the node to be added to</param>
/// <param name="ControllingTrigger">The controlling trigger for this node</param>
void ReadNodeBody(XmlElement Element, Node NewNode, Agent ParentAgent, ManualTrigger ControllingTrigger)
{
EnterScope();
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
switch (ChildElement.Name)
{
case "Property":
ReadProperty(ChildElement);
break;
case "Local":
ReadLocalProperty(ChildElement);
break;
case "Warning":
ReadDiagnostic(ChildElement, LogEventType.Warning, NewNode, ParentAgent, ControllingTrigger);
break;
case "Error":
ReadDiagnostic(ChildElement, LogEventType.Error, NewNode, ParentAgent, ControllingTrigger);
break;
case "Do":
ReadBlock(ChildElement, x => ReadNodeBody(x, NewNode, ParentAgent, ControllingTrigger));
break;
case "Choose":
ReadChoice(ChildElement, x => ReadNodeBody(x, NewNode, ParentAgent, ControllingTrigger));
break;
default:
ReadTask(ChildElement, NewNode);
break;
}
}
LeaveScope();
}
/// <summary>
/// Reads a block element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ReadContents">Delegate to read the contents of the element, if the condition evaluates to true</param>
void ReadBlock(ScriptElement Element, Action<ScriptElement> ReadContents)
{
if (EvaluateCondition(Element))
{
ReadContents(Element);
}
}
/// <summary>
/// Reads a "Choose" element
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ReadContents">Delegate to read the contents of the element, if the condition evaluates to true</param>
void ReadChoice(ScriptElement Element, Action<ScriptElement> ReadContents)
{
foreach (ScriptElement ChildElement in Element.ChildNodes.OfType<ScriptElement>())
{
if (ChildElement.Name == "Otherwise" || EvaluateCondition(ChildElement))
{
ReadContents(ChildElement);
break;
}
}
}
/// <summary>
/// Reads a task definition from the given element, and add it to the given list
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="ParentNode">The node which owns this task</param>
void ReadTask(ScriptElement Element, Node ParentNode)
{
if (EvaluateCondition(Element))
{
// Get the reflection info for this element
ScriptTask Task;
if (!Schema.TryGetTask(Element.Name, out Task))
{
LogError(Element, "Unknown task '{0}'", Element.Name);
return;
}
// Check all the required parameters are present
bool bHasRequiredAttributes = true;
foreach (ScriptTaskParameter Parameter in Task.NameToParameter.Values)
{
if (!Parameter.bOptional && !Element.HasAttribute(Parameter.Name))
{
LogError(Element, "Missing required attribute - {0}", Parameter.Name);
bHasRequiredAttributes = false;
}
}
// Read all the attributes into a parameters object for this task
object ParametersObject = Activator.CreateInstance(Task.ParametersClass);
foreach (XmlAttribute Attribute in Element.Attributes)
{
if (String.Compare(Attribute.Name, "If", StringComparison.InvariantCultureIgnoreCase) != 0)
{
// Get the field that this attribute should be written to in the parameters object
ScriptTaskParameter Parameter;
if (!Task.NameToParameter.TryGetValue(Attribute.Name, out Parameter))
{
LogError(Element, "Unknown attribute '{0}'", Attribute.Name);
continue;
}
// Expand variables in the value
string ExpandedValue = ExpandProperties(Attribute.Value);
// Parse it and assign it to the parameters object
object Value;
if (Parameter.FieldInfo.FieldType.IsEnum)
{
Value = Enum.Parse(Parameter.FieldInfo.FieldType, ExpandedValue);
}
else if (Parameter.FieldInfo.FieldType == typeof(Boolean))
{
Value = Condition.Evaluate(ExpandedValue);
}
else
{
Value = Convert.ChangeType(ExpandedValue, Parameter.FieldInfo.FieldType);
}
Parameter.FieldInfo.SetValue(ParametersObject, Value);
}
}
// Construct the task
if (bHasRequiredAttributes)
{
// Add it to the list
CustomTask NewTask = (CustomTask)Activator.CreateInstance(Task.TaskClass, ParametersObject);
ParentNode.Tasks.Add(NewTask);
// Make sure all the read tags are local or listed as a dependency
foreach(string ReadTagName in NewTask.FindConsumedTagNames())
{
NodeOutput Output;
if(!Graph.TagNameToNodeOutput.TryGetValue(ReadTagName, out Output))
{
Graph.LocalTagNames.Add(ReadTagName);
}
else if(Output != null && Output.ProducingNode != ParentNode && !ParentNode.Inputs.Contains(Output))
{
LogError(Element, "The tag '{0}' is not a dependency of node '{1}'", ReadTagName, ParentNode.Name);
}
}
// Make sure all the written tags are local or listed as an output
foreach(string ModifiedTagName in NewTask.FindProducedTagNames())
{
NodeOutput Output;
if(!Graph.TagNameToNodeOutput.TryGetValue(ModifiedTagName, out Output))
{
Graph.LocalTagNames.Add(ModifiedTagName);
}
else if(Output != null && !ParentNode.Outputs.Contains(Output))
{
LogError(Element, "The tag '{0}' is created by '{1}', and cannot be modified downstream", Output.TagName, Output.ProducingNode.Name);
}
}
}
}
}
/// <summary>
/// Reads the definition for an email notifier
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
void ReadNotifier(ScriptElement Element)
{
if (EvaluateCondition(Element))
{
string[] TargetNames = ReadListAttribute(Element, "Targets");
string[] ExceptNames = ReadListAttribute(Element, "Except");
string[] IndividualNodeNames = ReadListAttribute(Element, "Nodes");
string[] TriggerNames = ReadListAttribute(Element, "Triggers");
string[] ReportNames = ReadListAttribute(Element, "Reports");
string[] Users = ReadListAttribute(Element, "Users");
string[] Submitters = ReadListAttribute(Element, "Submitters");
bool? bWarnings = Element.HasAttribute("Warnings") ? (bool?)ReadBooleanAttribute(Element, "Warnings", true) : null;
// Find the list of targets which are included, and recurse through all their dependencies
HashSet<Node> Nodes = new HashSet<Node>();
if (TargetNames != null)
{
HashSet<Node> TargetNodes = ResolveReferences(Element, TargetNames);
foreach (Node Node in TargetNodes)
{
Nodes.Add(Node);
Nodes.UnionWith(Node.InputDependencies);
}
}
// Add all the individually referenced nodes
if (IndividualNodeNames != null)
{
HashSet<Node> IndividualNodes = ResolveReferences(Element, IndividualNodeNames);
Nodes.UnionWith(IndividualNodes);
}
// Exclude all the exceptions
if (ExceptNames != null)
{
HashSet<Node> ExceptNodes = ResolveReferences(Element, ExceptNames);
Nodes.ExceptWith(ExceptNodes);
}
// Update all the referenced nodes with the settings
foreach (Node Node in Nodes)
{
if (Users != null)
{
Node.NotifyUsers.UnionWith(Users);
}
if (Submitters != null)
{
Node.NotifySubmitters.UnionWith(Submitters);
}
if (bWarnings.HasValue)
{
Node.bNotifyOnWarnings = bWarnings.Value;
}
}
// Add the users to the list of triggers
if (TriggerNames != null)
{
foreach (string TriggerName in TriggerNames)
{
ManualTrigger Trigger;
if (Graph.NameToTrigger.TryGetValue(TriggerName, out Trigger))
{
Trigger.NotifyUsers.UnionWith(Users);
}
else
{
LogError(Element, "Trigger '{0}' has not been defined", TriggerName);
}
}
}
// Add the users to the list of reports
if (ReportNames != null)
{
foreach (string ReportName in ReportNames)
{
Report Report;
if (Graph.NameToReport.TryGetValue(ReportName, out Report))
{
Report.NotifyUsers.UnionWith(Users);
}
else
{
LogError(Element, "Report '{0}' has not been defined", ReportName);
}
}
}
}
}
/// <summary>
/// Reads a warning from the given element, evaluates the condition on it, and writes it to the log if the condition passes.
/// </summary>
/// <param name="Element">Xml element to read the definition from</param>
/// <param name="EventType">The diagnostic event type</param>
/// <param name="EnclosingNode">The node that this diagnostic is declared in, or null</param>
/// <param name="EnclosingAgent">The agent that this diagnostic is declared in, or null</param>
/// <param name="EnclosingTrigger">The trigger that this diagnostic is declared in, or null</param>
void ReadDiagnostic(ScriptElement Element, LogEventType EventType, Node EnclosingNode, Agent EnclosingAgent, ManualTrigger EnclosingTrigger)
{
if (EvaluateCondition(Element))
{
string Message = ReadAttribute(Element, "Message");
GraphDiagnostic Diagnostic = new GraphDiagnostic();
Diagnostic.EventType = EventType;
Diagnostic.Message = String.Format("{0}({1}): {2}", Element.File.FullName, Element.LineNumber, Message);
Diagnostic.EnclosingNode = EnclosingNode;
Diagnostic.EnclosingAgent = EnclosingAgent;
Diagnostic.EnclosingTrigger = EnclosingTrigger;
Graph.Diagnostics.Add(Diagnostic);
}
}
/// <summary>
/// Checks that the given name does not already used to refer to a node, and print an error if it is.
/// </summary>
/// <param name="Element">Xml element to read from</param>
/// <param name="Name">Name of the alias</param>
/// <param name="Nodes">Array of nodes that this name should resolve to</param>
/// <returns>True if the name was registered correctly, false otherwise.</returns>
bool CheckNameIsUnique(ScriptElement Element, string Name)
{
// Get the nodes that it maps to
if (Graph.ContainsName(Name))
{
LogError(Element, "'{0}' is already defined; cannot add a second time", Name);
return false;
}
return true;
}
/// <summary>
/// Resolve a list of references to a set of nodes
/// </summary>
/// <param name="Element">Element used to locate any errors</param>
/// <param name="ReferenceNames">Sequence of names to look up</param>
/// <returns>Hashset of all the nodes included by the given names</returns>
HashSet<Node> ResolveReferences(ScriptElement Element, IEnumerable<string> ReferenceNames)
{
HashSet<Node> Nodes = new HashSet<Node>();
foreach (string ReferenceName in ReferenceNames)
{
Node[] OtherNodes;
if (Graph.TryResolveReference(ReferenceName, out OtherNodes))
{
Nodes.UnionWith(OtherNodes);
}
else if (!ReferenceName.StartsWith("#") && Graph.TagNameToNodeOutput.ContainsKey("#" + ReferenceName))
{
LogError(Element, "Reference to '{0}' cannot be resolved; did you mean '#{0}'?", ReferenceName);
}
else
{
LogError(Element, "Reference to '{0}' cannot be resolved; check it has been defined.", ReferenceName);
}
}
return Nodes;
}
/// <summary>
/// Resolve a list of references to a set of nodes
/// </summary>
/// <param name="Element">Element used to locate any errors</param>
/// <param name="ReferenceNames">Sequence of names to look up</param>
/// <returns>Set of all the nodes included by the given names</returns>
HashSet<NodeOutput> ResolveInputReferences(ScriptElement Element, IEnumerable<string> ReferenceNames)
{
HashSet<NodeOutput> Inputs = new HashSet<NodeOutput>();
foreach (string ReferenceName in ReferenceNames)
{
NodeOutput[] ReferenceInputs;
if (Graph.TryResolveInputReference(ReferenceName, out ReferenceInputs))
{
Inputs.UnionWith(ReferenceInputs);
}
else if (!ReferenceName.StartsWith("#") && Graph.TagNameToNodeOutput.ContainsKey("#" + ReferenceName))
{
LogError(Element, "Reference to '{0}' cannot be resolved; did you mean '#{0}'?", ReferenceName);
}
else
{
LogError(Element, "Reference to '{0}' cannot be resolved; check it has been defined.", ReferenceName);
}
}
return Inputs;
}
/// <summary>
/// Reads an object name from its defining element. Outputs an error if the name is missing.
/// </summary>
/// <param name="Element">Element to read the name for</param>
/// <param name="Name">Output variable to receive the name of the object</param>
/// <returns>True if the object had a valid name (assigned to the Name variable), false if the name was invalid or missing.</returns>
bool TryReadObjectName(ScriptElement Element, out string Name)
{
// Check the name attribute is present
if (!Element.HasAttribute("Name"))
{
LogError(Element, "Missing 'Name' attribute");
Name = null;
return false;
}
// Get the value of it, strip any leading or trailing whitespace, and make sure it's not empty
string Value = ReadAttribute(Element, "Name");
if (!ValidateName(Element, Value))
{
Name = null;
return false;
}
// Return it
Name = Value;
return true;
}
/// <summary>
/// Reads an qualified object name from its defining element. Outputs an error if the name is missing.
/// </summary>
/// <param name="Element">Element to read the name for</param>
/// <param name="QualifiedName">Output variable to receive the name of the object</param>
/// <returns>True if the object had a valid name (assigned to the Name variable), false if the name was invalid or missing.</returns>
bool TryReadQualifiedObjectName(ScriptElement Element, out string[] QualifiedName)
{
// Check the name attribute is present
if (!Element.HasAttribute("Name"))
{
LogError(Element, "Missing 'Name' attribute");
QualifiedName = null;
return false;
}
// Get the value of it, strip any leading or trailing whitespace, and make sure it's not empty
string[] Values = ReadAttribute(Element, "Name").Split('.');
foreach (string Value in Values)
{
if (!ValidateName(Element, Value))
{
QualifiedName = null;
return false;
}
}
// Return it
QualifiedName = Values;
return true;
}
/// <summary>
/// Checks that the given name is valid syntax
/// </summary>
/// <param name="Element">The element that contains the name</param>
/// <param name="Name">The name to check</param>
/// <returns>True if the name is valid</returns>
bool ValidateName(ScriptElement Element, string Name)
{
// Check it's not empty
if (Name.Length == 0)
{
LogError(Element, "Name is empty");
return false;
}
// Check there are no invalid characters
for (int Idx = 0; Idx < Name.Length; Idx++)
{
if (Idx > 0 && Name[Idx] == ' ' && Name[Idx - 1] == ' ')
{
LogError(Element, "Consecutive spaces in object name");
return false;
}
if (!Char.IsLetterOrDigit(Name[Idx]) && Name[Idx] != '_' && Name[Idx] != ' ')
{
LogError(Element, "Invalid character in object name - '{0}'", Name[Idx]);
return false;
}
}
return true;
}
/// <summary>
/// Expands any properties and reads an attribute.
/// </summary>
/// <param name="Element">Element to read the attribute from</param>
/// <param name="Name">Name of the attribute</param>
/// <returns>Array of names, with all leading and trailing whitespace removed</returns>
string ReadAttribute(ScriptElement Element, string Name)
{
return ExpandProperties(Element.GetAttribute(Name));
}
/// <summary>
/// Expands any properties and reads a list of strings from an attribute, separated by semi-colon characters
/// </summary>
/// <param name="Element"></param>
/// <param name="Name"></param>
/// <returns>Array of names, with all leading and trailing whitespace removed</returns>
string[] ReadListAttribute(ScriptElement Element, string Name)
{
string Value = ReadAttribute(Element, Name);
return Value.Split(new char[] { ';' }).Select(x => x.Trim()).Where(x => x.Length > 0).ToArray();
}
/// <summary>
/// Reads an attribute from the given XML element, expands any properties in it, and parses it as a boolean.
/// </summary>
/// <param name="Element">Element to read the attribute from</param>
/// <param name="Name">Name of the attribute</param>
/// <param name="DefaultValue">Default value if the attribute is missing</param>
/// <returns>The value of the attribute field</returns>
bool ReadBooleanAttribute(ScriptElement Element, string Name, bool bDefaultValue)
{
bool bResult = bDefaultValue;
if (Element.HasAttribute(Name))
{
string Value = ReadAttribute(Element, Name).Trim();
if (Value.Equals("true", StringComparison.InvariantCultureIgnoreCase))
{
bResult = true;
}
else if (Value.Equals("false", StringComparison.InvariantCultureIgnoreCase))
{
bResult = false;
}
else
{
LogError(Element, "Invalid boolean value '{0}' - expected 'true' or 'false'", Value);
}
}
return bResult;
}
/// <summary>
/// Reads an attribute from the given XML element, expands any properties in it, and parses it as an enum of the given type.
/// </summary>
/// <typeparam name="T">The enum type to parse the attribute as</typeparam>
/// <param name="Element">Element to read the attribute from</param>
/// <param name="Name">Name of the attribute</param>
/// <param name="DefaultValue">Default value for the enum, if the attribute is missing</param>
/// <returns>The value of the attribute field</returns>
T ReadEnumAttribute<T>(ScriptElement Element, string Name, T DefaultValue) where T : struct
{
T Result = DefaultValue;
if (Element.HasAttribute(Name))
{
string Value = ReadAttribute(Element, Name).Trim();
T EnumValue;
if (Enum.TryParse(Value, true, out EnumValue))
{
Result = EnumValue;
}
else
{
LogError(Element, "Invalid value '{0}' - expected {1}", Value, String.Join("/", Enum.GetNames(typeof(T))));
}
}
return Result;
}
/// <summary>
/// Outputs an error message to the log and increments the number of errors, referencing the file and line number of the element that caused it.
/// </summary>
/// <param name="Element">The script element causing the error</param>
/// <param name="Format">Standard String.Format()-style format string</param>
/// <param name="Args">Optional arguments</param>
void LogError(ScriptElement Element, string Format, params object[] Args)
{
CommandUtils.LogError("{0}({1}): {2}", Element.File.FullName, Element.LineNumber, String.Format(Format, Args));
NumErrors++;
}
/// <summary>
/// Evaluates the (optional) conditional expression on a given XML element via the If="..." attribute, and returns true if the element is enabled.
/// </summary>
/// <param name="Element">The element to check</param>
/// <returns>True if the element's condition evaluates to true (or doesn't have a conditional expression), false otherwise</returns>
bool EvaluateCondition(ScriptElement Element)
{
// Check if the element has a conditional attribute
const string AttributeName = "If";
if (!Element.HasAttribute(AttributeName))
{
return true;
}
// If it does, try to evaluate it.
try
{
string Text = ExpandProperties(Element.GetAttribute("If"));
return Condition.Evaluate(Text);
}
catch (ConditionException Ex)
{
LogError(Element, "Error in condition: {0}", Ex.Message);
return false;
}
}
/// <summary>
/// Expand all the property references (of the form $(PropertyName)) in a string.
/// </summary>
/// <param name="Text">The input string to expand properties in</param>
/// <returns>The expanded string</returns>
string ExpandProperties(string Text)
{
string Result = Text;
for (int Idx = Result.IndexOf("$("); Idx != -1; Idx = Result.IndexOf("$(", Idx))
{
// Find the end of the variable name
int EndIdx = Result.IndexOf(')', Idx + 2);
if (EndIdx == -1)
{
break;
}
// Extract the variable name from the string
string Name = Result.Substring(Idx + 2, EndIdx - (Idx + 2));
// Find the value for it, either from the dictionary or the environment block
string Value = null;
for (int ScopeIdx = ScopedProperties.Count - 1; ScopeIdx >= 0; ScopeIdx--)
{
if (ScopedProperties[ScopeIdx].TryGetValue(Name, out Value))
{
break;
}
}
Value = Value ?? "";
// Replace the variable, or skip past it
Result = Result.Substring(0, Idx) + Value + Result.Substring(EndIdx + 1);
// Make sure we skip over the expanded variable; we don't want to recurse on it.
Idx += Value.Length;
}
return Result;
}
}
}