Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/ModelViewViewModelBlueprintModule.cpp
henrik karlsson 2f78497e67 [Engine/Plugins]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn

#preflight 63bf8d8b577437afe607dc72
#rb none

[CL 23659643 by henrik karlsson in ue5-main branch]
2023-01-12 01:48:34 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModelViewViewModelBlueprintModule.h"
#include "Modules/ModuleManager.h"
#include "ViewModel/MVVMViewModelBlueprint.h"
#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
class FModelViewViewModelBlueprintModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
IKismetCompilerInterface& KismetCompilerModule = FModuleManager::GetModuleChecked<IKismetCompilerInterface>("KismetCompiler");
KismetCompilerModule.GetCompilers().Add(&ViewModelBlueprintCompiler);
FKismetCompilerContext::RegisterCompilerForBP(UMVVMViewModelBlueprint::StaticClass(), &UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint);
}
virtual void ShutdownModule() override
{
if (IKismetCompilerInterface* KismetCompilerModule = FModuleManager::GetModulePtr<IKismetCompilerInterface>("KismetCompiler"))
{
KismetCompilerModule->GetCompilers().Remove(&ViewModelBlueprintCompiler);
}
}
private:
UE::MVVM::FViewModelBlueprintCompiler ViewModelBlueprintCompiler;
};
IMPLEMENT_MODULE(FModelViewViewModelBlueprintModule, ModelViewViewModelBlueprint);