Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/XAudio2
Matthew Griffin 1913be8f18 #ttp 251010 - AUDIO: Integrate Omni Radius located in Ambient Properties that PCF added for Jack
#proj UE4.Engine

#summary Integrated Omni Radius feature that was previously added to UE3

#change Brought across code from UE3 as best as possible, some could be simplified due to all attenuation being done via one class now and other aspects are now handled by FSoundParseParameters instead of the Audio component. It will also currently only work for PC and Xbox, other platforms don't have the same simple method of setting an 'inner radius' on a sound source.

[CL 2041595 by Matthew Griffin in Main branch]
2014-04-23 17:53:09 -04:00
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