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#UE4 Add bUseFullTimeLimit to ProcessAsyncLoading. If true, it will use the entire timeslice, even if it's partially blocked on I/O. Otherwise it does a max of one package per frame. Set this to be true when doing high priority async loading. This causes async loading to happen much faster due to the number of packages, but costs some CPU time. Fix the timelimit value passed in for high priority async loading. -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2048434 by Ben.Zeigler on 2014/04/15 21:49:08. [CL 2050028 by Ben Zeigler in Main branch]