Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestObject.h
2014-03-14 14:13:41 -04:00

18 lines
304 B
C++

#pragma once
#include "TestObject.generated.h"
UCLASS()
class UTestObject : public UObject
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category="Random")
void TestForNullPtrDefaults(UObject* Obj1 = NULL, UObject* Obj2 = nullptr, UObject* Obj3 = 0);
#if BLAH
#elif BLAH2
#else
#endif
};