Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging.manifest
2014-03-14 14:13:41 -04:00

36 lines
945 B
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{
"UseRelativePaths": false,
"RootLocalPath": "..\\..\\..\\..",
"RootBuildPath": "..\\..\\..\\..",
"Modules":[{
"Name": "CoreUObject",
"BaseDirectory": "..\\..\\..\\Runtime\\CoreUObject",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Include\\CoreUObject\\",
"ClassesHeaders": [
"..\\..\\..\\Runtime\\CoreUObject\\Classes\\Object.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"SaveExportedHeaders": true
}, {
"Name": "UHTDebugging",
"BaseDirectory": ".\\UHTDebugging",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Include\\UHTDebugging\\",
"ClassesHeaders": [
".\\UHTDebugging\\TestObject.h",
".\\UHTDebugging\\TestInterface.h",
".\\UHTDebugging\\TestInterfaceObject.h",
".\\UHTDebugging\\StructOnlyHeader.h",
".\\UHTDebugging\\EnumOnlyHeader.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"SaveExportedHeaders": true
}
]
}