Files
UnrealEngineUWP/Engine/Source/Programs/SlateViewer/SlateViewer.Build.cs
2014-03-14 14:13:41 -04:00

24 lines
661 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SlateViewer : ModuleRules
{
public SlateViewer(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePathModuleNames.AddRange(new string[] { "Slate" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Slate", "StandaloneRenderer", "Projects" });
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PrivateDependencyModuleNames.Add("NetworkFile");
PrivateDependencyModuleNames.Add("StreamingFile");
}
}
}