Files
UnrealEngineUWP/Engine/Source/Editor/FontEditor/FontEditor.Build.cs
2014-03-14 14:13:41 -04:00

41 lines
703 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FontEditor : ModuleRules
{
public FontEditor(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"Slate",
"EditorStyle",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MainFrame",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure",
"MainFrame",
"DesktopPlatform",
"PropertyEditor"
}
);
}
}