Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
Maciej Mroz 3b74907354 ttp#332789 LIVE: CRASH: BP: User's PlayerController became corrupted during development and crashes when trying to load it now
UEdGraphPin::GetOwningNodeUnchecked added. Some 'defensive' code added, to ensure the kismet compiler won't crash, when handling a corrupted asset (especially when a pins outer is not a node).

#codereview Mike.Beach

[CL 2050742 by Maciej Mroz in Main branch]
2014-04-23 19:46:43 -04:00
..
2014-04-23 19:30:38 -04:00