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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2f39d126a092eef033fbc12698d71cd72bacbcbe
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces
History
Marc Audy a39fab6a6d Remove unused SoundWave.bLoopable flag
[CL 2050271 by Marc Audy in Main branch]
2014-04-23 19:41:55 -04:00
..
IAudioFormat.h
Remove unused SoundWave.bLoopable flag
2014-04-23 19:41:55 -04:00
IAudioFormatModule.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
IPhysXFormat.h
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
IPhysXFormatModule.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
IShaderFormat.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
IShaderFormatModule.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ITargetDevice.h
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
ITargetPlatform.h
#ue4
2014-04-23 17:23:52 -04:00
ITargetPlatformManagerModule.h
Added support for cook on the fly to work with multiple platforms (slowly removing -targetplatform commandline option).
2014-04-23 16:44:02 -04:00
ITargetPlatformModule.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ITextureFormat.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ITextureFormatModule.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
TargetDeviceId.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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