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#UE4 Fix a crash where during blueprint compilation ShapeBodySetup could point to a pending kill body setup from the old class. Force a regenerate if it's pending kill -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2051069 by Ben.Zeigler on 2014/04/18 15:07:31. [CL 2051070 by Ben Zeigler in Main branch]