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UnrealEngineUWP
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2f1e4b27043f6079fba7c27d2edea1f9d2ea1512
UnrealEngineUWP
/
Engine
/
Build
/
Android
/
Java
History
Chris Babcock
2f1e4b2704
Fix Android packaging on newest SDK releases. Google removed paths to several tools in build.xml.
...
#ue4 #android #codereview Josh.Adams [CL 2593642 by Chris Babcock in Main branch]
2015-06-19 11:49:05 -04:00
..
JavaLibs
Fix Android packaging on newest SDK releases. Google removed paths to several tools in build.xml.
2015-06-19 11:49:05 -04:00
JavaTemplates
UE-16552 - Application can crash when returning from a paused OBB download
2015-06-09 06:34:08 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
- Updated to Oculus mobile SDK 0.5.0
2015-04-13 20:15:01 -04:00
res
UEPLAT-7 - OBB Downloading code in Java
2015-04-24 10:31:00 -04:00
src
/com
UE-16552 - Application can crash when returning from a paused OBB download
2015-06-09 06:34:08 -04:00
custom_rules.xml
Fix Android packaging on newest SDK releases. Google removed paths to several tools in build.xml.
2015-06-19 11:49:05 -04:00
proguard-project.txt
Added another variant of proguard keep explicitly for MediaPlayer14
2015-03-13 13:38:22 -04:00
project.properties
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00