Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzerModule.cpp
phil popp 2f19544e46 Increased audio LLM tag coverage
#jira UE-148592
#rb  Helen.Yang
#preflight 62cc51f31961b487b39e9478

[CL 21042573 by phil popp in ue5-main branch]
2022-07-11 12:49:10 -04:00

23 lines
616 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioAnalyzerModule.h"
#include "HAL/LowLevelMemStats.h"
#include "HAL/LowLevelMemTracker.h"
#include "Logging/LogMacros.h"
DEFINE_LOG_CATEGORY(LogAudioAnalyzer);
DECLARE_LLM_MEMORY_STAT(TEXT("AudioAnalysis"), STAT_AudioAnalysisLLM, STATGROUP_LLMFULL);
LLM_DEFINE_TAG(AudioAnalysis, TEXT("Audio Analysis"), TEXT("Audio"), GET_STATFNAME(STAT_AudioAnalysisLLM), GET_STATFNAME(STAT_AudioSummaryLLM));
void FAudioAnalyzerModule::StartupModule()
{
}
void FAudioAnalyzerModule::ShutdownModule()
{
}
IMPLEMENT_MODULE(FAudioAnalyzerModule, AudioAnalyzer);