Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Private/TargetDeviceServicesModule.cpp
Dmitriy Dyomin 2f10e3b20c Restored dummy UClasses, looks like they are still needed (crashes on engine startup)
#codereview Max.Preussner

[CL 2305176 by Dmitriy Dyomin in Main branch]
2014-09-22 01:01:36 -04:00

54 lines
1.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "TargetDeviceServicesPrivatePCH.h"
DEFINE_LOG_CATEGORY(TargetDeviceServicesLog);
/**
* Implements the TargetDeviceServices module.
*/
class FTargetDeviceServicesModule
: public ITargetDeviceServicesModule
{
public:
// ITargetDeviceServicesModule interface
virtual ITargetDeviceProxyManagerRef GetDeviceProxyManager( ) override
{
if (!DeviceProxyManagerSingleton.IsValid())
{
DeviceProxyManagerSingleton = MakeShareable(new FTargetDeviceProxyManager());
}
return DeviceProxyManagerSingleton.ToSharedRef();
}
virtual ITargetDeviceServiceManagerRef GetDeviceServiceManager( ) override
{
if (!DeviceServiceManagerSingleton.IsValid())
{
DeviceServiceManagerSingleton = MakeShareable(new FTargetDeviceServiceManager());
}
return DeviceServiceManagerSingleton.ToSharedRef();
}
private:
// Holds the device proxy manager singleton.
ITargetDeviceProxyManagerPtr DeviceProxyManagerSingleton;
// Holds the device service manager singleton.
ITargetDeviceServiceManagerPtr DeviceServiceManagerSingleton;
};
// Dummy class initialization
UTargetDeviceServiceMessages::UTargetDeviceServiceMessages( const class FPostConstructInitializeProperties& PCIP )
: Super(PCIP)
{ }
IMPLEMENT_MODULE(FTargetDeviceServicesModule, TargetDeviceServices);