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UnrealEngineUWP/Engine/Documentation/Source/Programming/ProgrammingGuide.JPN.udn
Masayo Kondo 43364ffac9 #loc UE4DocJpn File updated against INT#2589216
[CL 2589699 by Masayo Kondo in Main branch]
2015-06-16 23:17:07 -04:00

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7.9 KiB
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INTSourceChangelist:2589216
Availability:Public
Title:プログラミング案内
Crumbs:%ROOT%
Description:プログラミングに関する情報をみてみましょう
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プログラマー
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%Programming:description%
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[RELATIVE:Programming]
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プログラマー
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プログラミング
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アンリアル エンジン 4 には、開発のワークフローを早めるためにも使用できるプログラマー用のツールセットが 2 種類あります。新しいゲームプレイ クラス、Slate および Canvas のユーザー インターフェース エレメント、編集機能は
C++ で書くことができ、Visual Studio または Xcode でのコンパイル後に変更はすべてアンリアル エンジンに反映されます。ブループリント ビジュアル スクリプティング システムは、関数ブロックとプロパティ リファレンスをまとめて接続することで、
クラスをエディタ内で作成できるようにするパワフルなツールです。
C++ クラスはブループリント クラスの基底として使用できます。そのため、プログラマーが基本的なゲームプレイ クラスを設定し、後でレベル デザイナがサブクラス化し繰り返し使用することができます。
## 入門編
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プログラミングのクイックスタート
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[RELATIVE:Programming/QuickStart]
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%Programming/QuickStart:description%
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クイックスタート
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アンリアル エンジンの C++ 案内
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[RELATIVE:Programming/Introduction]
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%Programming/Introduction:description%
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はじめに
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%Programming/Tutorials:title%
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[RELATIVE:Programming/Tutorials]
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%Programming/Tutorials:description%
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チュートリアル
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アンリアル エンジンの API リファレンス
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* [Unreal Engine API](https://docs.unrealengine.com/latest/INT/API/index.html)
* [Core API](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/index.html)
* [Core UObject API](https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/index.html)
* [Engine API](https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/index.html)
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アンリアル エンジンのアーキテクチャ
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開発言語が C++ でもブループリントでも、あるいはその両方でも、基盤となるアンリアルのアーキテクチャは一緒です。
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* [](Programming/UnrealArchitecture "%Programming/UnrealArchitecture:description%")
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* [](Programming/UnrealArchitecture/Objects/Optimizations "%Programming/UnrealArchitecture/Objects/Optimizations:description%")
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* [](Programming/Modules/Gameplay "%Programming/Modules/Gameplay:description%")
* [](Programming/Plugins "%Programming/Plugins:description%")
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アンリアル ゲームプレイ
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* [](Gameplay "%Gameplay:description%")
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システムガイド
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* [](Programming/Animation "%Programming/Animation:description%")
* [](Programming/Automation "%Programming/Automation:description%")
* [](Engine/Blueprints/TechnicalGuide "%Engine/Blueprints/TechnicalGuide:description%")
* [](Programming/Online "%Programming/Online:description%")
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* [](Programming/Rendering "%Programming/Rendering:description%")
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* [](Programming/UnrealBuildSystem "%Programming/UnrealBuildSystem:description%")
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アセット ハンドリング リファレンス ガイド
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