Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/AVEncoder.Build.cs
marc audy 2ee62f6603 Fix LinuxAArch64 compile error
#rb
#rnx
#jira

#ROBOMERGE-SOURCE: CL 16472746 in //UE4/Release-4.27/... via CL 16472775 via CL 16472809
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v823-16466674)

[CL 16472815 by marc audy in ue5-release-engine-test branch]
2021-05-26 14:26:10 -04:00

79 lines
2.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class AVEncoder : ModuleRules
{
public AVEncoder(ReadOnlyTargetRules Target) : base(Target)
{
// Without these two compilation fails on VS2017 with D8049: command line is too long to fit in debug record.
bLegacyPublicIncludePaths = false;
DefaultBuildSettings = BuildSettingsVersion.V2;
// PCHUsage = PCHUsageMode.NoPCHs;
// PrecompileForTargets = PrecompileTargetsType.None;
PublicIncludePaths.AddRange(new string[] {
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(new string[] {
// ... add other private include paths required here ...
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine",
"nvEncode",
"Amf"
});
PublicDependencyModuleNames.AddRange(new string[] {
"RenderCore",
"Core",
"RHI"
// ... add other public dependencies that you statically link with here ...
});
DynamicallyLoadedModuleNames.AddRange(new string[] {
// ... add any modules that your module loads dynamically here ...
});
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAftermath");
PrivateIncludePathModuleNames.Add("VulkanRHI");
}
string EngineSourceDirectory = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.Add(Path.Combine(EngineSourceDirectory, "Source/Runtime/VulkanRHI/Private"));
AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDependencyModuleNames.Add("D3D12RHI");
// d3d to be able to use NVENC
PublicSystemLibraries.AddRange(new string[] {
"dxgi.lib",
"d3d11.lib",
"d3d12.lib",
"mfplat.lib",
"mfuuid.lib"
});
PrivateIncludePaths.Add(Path.Combine(EngineSourceDirectory, "Source/Runtime/VulkanRHI/Private/Windows"));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.Add("CUDA");
PrivateIncludePaths.Add(Path.Combine(EngineSourceDirectory, "Source/Runtime/VulkanRHI/Private/Linux"));
}
// TEMPORARY: set this to zero for all platforms until CUDA TPS review clears
PublicDefinitions.Add("WITH_CUDA=0");
}
}