Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundEngineModule.cpp
Ethan Geller 2ee51b0fa1 #jira UEAU-544
Support for UObject literals in metasounds.
#rb phil.popp

[CL 14109099 by Ethan Geller in ue5-main branch]
2020-08-13 19:07:41 -04:00

31 lines
899 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundEngineModule.h"
#include "Metasound.h"
#include "MetasoundArchetypeRegistration.h"
#include "MetasoundSource.h"
#include "Modules/ModuleManager.h"
#include "MetasoundWave.h"
#include "MetasoundDataTypeRegistrationMacro.h"
DEFINE_LOG_CATEGORY(LogMetasoundEngine);
namespace Metasound
{
REGISTER_METASOUND_DATATYPE(FWave, "Primitive:Wave");
REGISTER_METASOUND_DATATYPE(FWaveAsset, "Primitive:WaveAsset", ::Metasound::ELiteralArgType::UObjectProxy, USoundWave)
}
class FMetasoundEngineModule : public IMetasoundEngineModule
{
virtual void StartupModule() override
{
Metasound::Frontend::RegisterArchetype<UMetasoundSource>();
Metasound::Frontend::RegisterArchetype<UMetasound>();
UE_LOG(LogMetasoundEngine, Log, TEXT("Metasound Engine Initialized"));
}
};
IMPLEMENT_MODULE(FMetasoundEngineModule, MetasoundEngine);