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- Enable ACLPlugin to avoid warning - Disable Ooodle texture compression (Would generate a warning because oodle plugin wasn't enabled) - Fix warning generated by calling ScanPathsSynchronous on a path that wasn't mounted. LiveLinkHub's AppData path is now mounted if we're in a launcher build #rb zach.brockway #jira UE-220712 [CL 35599414 by jeremie roy in ue5-main branch]
39 lines
1.2 KiB
INI
39 lines
1.2 KiB
INI
[LiveLink]
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bUseLiveLinkHubSubjectSettingsDetailsCustomization=true
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bPanelControllerSeparateSourcesSubjects=true
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bUseModularClientReference=true
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[LiveLinkHub]
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bEnableLLHMessageBusSourceFactory=false
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bUseMessagingConnectionManager=false
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[/Script/MacTargetPlatform.XcodeProjectSettings]
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TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
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[/Script/LiveLinkInterface.LiveLinkDefaultSourceSettings]
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DefaultSourceFrameBufferSize=1
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[/Script/LiveLinkInterface.LiveLinkDefaultSubjectSettings]
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bRebroadcastSubjectsByDefault=true
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bAllowEditingRebroadcastProperty=false
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[/Script/LiveLinkHub.LiveLinkHubSettings]
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bAutoAddDiscoveredClients=true
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+ProjectSettingsToDisplay=LiveLink
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+ProjectSettingsToDisplay=LiveLinkHub
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[/Script/AppleARKit.AppleARKitSettings]
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bEnableLiveLinkForFaceTracking=true
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[/Script/UnrealEd.ProjectPackagingSettings]
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bShareMaterialShaderCode=false
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[ConsoleVariables]
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DetailsPanel.Style.EnableCardLayout=true
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[/Script/BuildSettings.BuildSettings]
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DefaultEditorTarget=LiveLinkHubEditor
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; Not needed at the moment, can be removed if we enable the TextureFormatOodle plugin
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[AlternateTextureCompression]
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TextureCompressionFormat="" |