Files
UnrealEngineUWP/Engine/Source/Programs/LiveLinkHubEditor/Config/DefaultEngine.ini
jeremie roy 95a4196993 Fix LiveLinkHub Warnings
- Enable ACLPlugin to avoid warning
- Disable Ooodle texture compression (Would generate a warning because oodle plugin wasn't enabled)
- Fix warning generated by calling ScanPathsSynchronous on a path that wasn't mounted. LiveLinkHub's AppData path is now mounted if we're in a launcher build

#rb zach.brockway
#jira UE-220712

[CL 35599414 by jeremie roy in ue5-main branch]
2024-08-16 13:21:56 -04:00

39 lines
1.2 KiB
INI

[LiveLink]
bUseLiveLinkHubSubjectSettingsDetailsCustomization=true
bPanelControllerSeparateSourcesSubjects=true
bUseModularClientReference=true
[LiveLinkHub]
bEnableLLHMessageBusSourceFactory=false
bUseMessagingConnectionManager=false
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/LiveLinkInterface.LiveLinkDefaultSourceSettings]
DefaultSourceFrameBufferSize=1
[/Script/LiveLinkInterface.LiveLinkDefaultSubjectSettings]
bRebroadcastSubjectsByDefault=true
bAllowEditingRebroadcastProperty=false
[/Script/LiveLinkHub.LiveLinkHubSettings]
bAutoAddDiscoveredClients=true
+ProjectSettingsToDisplay=LiveLink
+ProjectSettingsToDisplay=LiveLinkHub
[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking=true
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false
[ConsoleVariables]
DetailsPanel.Style.EnableCardLayout=true
[/Script/BuildSettings.BuildSettings]
DefaultEditorTarget=LiveLinkHubEditor
; Not needed at the moment, can be removed if we enable the TextureFormatOodle plugin
[AlternateTextureCompression]
TextureCompressionFormat=""