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2ebe050d72f3dfd2fb701efffec695b337ed6cb9
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Private
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huw bowles c81d47b8e9 [ShaderPreprocessor] Parse line directives. Apply line number and filename to parser state so that subsequent errors will have line numbers with offsets applied from line directives.
[ComputeFramework] Treat preprocessor issues as warnings if compile succeeded, otherwise errors, which is the standard rule.
[PCG] Adapt error summary to whatever line information is available in the error (if any).

#rb dan.elksnitis, Jeremy.Moore, Laura.Hermanns, wyatt.marvil
#rnx

[CL 35362997 by huw bowles in ue5-main branch]
2024-08-07 04:05:17 -04:00
..
stb_preprocess
[ShaderPreprocessor] Parse line directives. Apply line number and filename to parser state so that subsequent errors will have line numbers with offsets applied from line directives.
2024-08-07 04:05:17 -04:00
PreprocessorPrivate.h
…
ShaderPreprocessor.cpp
Shader Preprocessor: Fix bug where the pointer to the preprocessed text buffer isn't updated when reallocated while appending string printing code. This hadn't been hit before, because we reserve a large (1.25 MB) buffer to begin with, so encountering the bug requires a shader that uses string printing (itself rare), and of an extremely precise length (within a few KB of the reserve size, so there isn't slack to absorb the appended code).
2024-08-06 13:59:01 -04:00
StbConfig.h
…
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