Files
UnrealEngineUWP/Engine/Source/Developer/CookedEditor/CookedEditor.Build.cs
florin pascu b10df2c9a1 Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
Section Names for Windows/Mac/Linux/WindGDK will use the old names for compatibility.
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31522656 by florin pascu in ue5-main branch]
2024-02-15 11:46:19 -05:00

56 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CookedEditor : ModuleRules
{
public CookedEditor(ReadOnlyTargetRules Target) : base(Target)
{
if (!Target.bCompileAgainstEngine)
{
throw new BuildException("CookedEditor module is meant for cooking only operations, and currently requires Engine to be enabled. This module is being included in a non-Engine-enabled target.");
}
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"AssetRegistry",
"NetCore",
"CoreOnline",
"CoreUObject",
"Projects",
"Engine",
});
PublicDependencyModuleNames.AddRange(new string[]
{
"TargetPlatform",
});
PublicIncludePathModuleNames.Add("WindowsTargetPlatformSettings");
PublicIncludePathModuleNames.Add("WindowsTargetPlatformControls");
if (IsPlatformAvailable(UnrealTargetPlatform.Linux))
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_LINUXTARGETPLATFORM=1");
PublicIncludePathModuleNames.Add("LinuxTargetPlatformSettings");
PublicIncludePathModuleNames.Add("LinuxTargetPlatformControls");
}
else
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_LINUXTARGETPLATFORM=0");
}
if (IsPlatformAvailable(UnrealTargetPlatform.Mac))
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_MACTARGETPLATFORM=1");
PublicIncludePathModuleNames.Add("MacTargetPlatformSettings");
PublicIncludePathModuleNames.Add("MacTargetPlatformControls");
}
else
{
PublicDefinitions.Add("COOKEDEDITOR_WITH_MACTARGETPLATFORM=0");
}
}
}