Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/Private/TCPTransport.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

27 lines
567 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Runtime/NetworkFile/Private/ITransport.h"
class FTCPTransport : public ITransport
{
public:
FTCPTransport();
~FTCPTransport();
// ITransport Interface.
virtual bool Initialize(const TCHAR* HostIp) override;
virtual bool SendPayloadAndReceiveResponse(TArray<uint8>& In, TArray<uint8>& Out) override;
virtual bool ReceiveResponse(TArray<uint8> &Out) override;
private:
class FSocket* FileSocket;
class FMultichannelTcpSocket* MCSocket;
};