Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationInvokerComponent.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

34 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Components/ActorComponent.h"
#include "NavigationInvokerComponent.generated.h"
class UNavigationSystemV1;
UCLASS(ClassGroup = (Navigation), meta = (BlueprintSpawnableComponent), hidecategories = (Activation))
class NAVIGATIONSYSTEM_API UNavigationInvokerComponent : public UActorComponent
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, Category = Navigation, meta = (ClampMin = "0.1", UIMin = "0.1"))
float TileGenerationRadius;
UPROPERTY(EditAnywhere, Category = Navigation, meta = (ClampMin = "0.1", UIMin = "0.1"))
float TileRemovalRadius;
public:
UNavigationInvokerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
void RegisterWithNavigationSystem(UNavigationSystemV1& NavSys);
protected:
virtual void Activate(bool bReset = false) override;
virtual void Deactivate() override;
};