Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavLinkComponent.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

40 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Components/PrimitiveComponent.h"
#include "AI/Navigation/NavLinkDefinition.h"
#include "NavLinkHostInterface.h"
#include "NavLinkComponent.generated.h"
class FPrimitiveSceneProxy;
struct FNavigationRelevantData;
UCLASS(ClassGroup = (Navigation), meta = (BlueprintSpawnableComponent), hidecategories = (Activation))
class NAVIGATIONSYSTEM_API UNavLinkComponent : public UPrimitiveComponent, public INavLinkHostInterface
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Navigation)
TArray<FNavigationLink> Links;
virtual void GetNavigationData(FNavigationRelevantData& Data) const override;
virtual bool IsNavigationRelevant() const override;
virtual bool GetNavigationLinksClasses(TArray<TSubclassOf<class UNavLinkDefinition> >& OutClasses) const override { return false; }
virtual bool GetNavigationLinksArray(TArray<FNavigationLink>& OutLink, TArray<FNavigationSegmentLink>& OutSegments) const override;
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
virtual void PostEditUndo() override;
virtual void PostEditImport() override;
#endif // WITH_EDITOR
};