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2ea5617455f1633a67fa6f39ecc7699f0cba49ab
UnrealEngineUWP/Engine/Source/Runtime/Apple
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mark satterthwaite 3e7977bf7d Use dynamic casting to access Metal tessellation shader index buffers - means restoring the code path for R16Uint and R32Uint but that should be fine. This avoids the AMD driver bug that causes incorrect reads at the extreme beginning/end of a texture_buffer or texture2d created from an index buffer. Need to get to the bottom of this with the driver team.
#jira UE-69266
#rb none

#ROBOMERGE-SOURCE: CL 4956763 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4968434 by mark satterthwaite in Main branch]
2019-02-12 09:39:43 -05:00
..
AudioMixerAudioUnit
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MetalRHI
Use dynamic casting to access Metal tessellation shader index buffers - means restoring the code path for R16Uint and R32Uint but that should be fine. This avoids the AMD driver bug that causes incorrect reads at the extreme beginning/end of a texture_buffer or texture2d created from an index buffer. Need to get to the bottom of this with the driver team.
2019-02-12 09:39:43 -05:00
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