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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2e89878cd4647eede50dfdafcf95617ce7047166
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
History
Juan Canada 8f4e8beb6f Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
#jira UE-75890
#rb Rolando.Caloca
#rnx

#ROBOMERGE-OWNER: Juan.Canada
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 7768628 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)

[CL 7768929 by Juan Canada in Main branch]
2019-08-05 13:13:28 -04:00
..
GLSLOptimizer.tps
TPS audit for 4.18
2017-10-09 19:28:17 -04:00
VulkanBackend.cpp
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
VulkanBackend.h
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
VulkanShaderCompiler.cpp
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
VulkanShaderFormat.cpp
Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
2019-05-23 00:36:32 -04:00
VulkanShaderFormat.h
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
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