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2e89878cd4647eede50dfdafcf95617ce7047166
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private
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sebastien lussier 01e45757e5 MaterialBaking: Remove cached materials instances from the material proxy pool when changes are made to one of it's parent material
[FYI] bryce.lumpkin


#ROBOMERGE-SOURCE: CL 7629383 via CL 7629384 via CL 7637104
#ROBOMERGE-BOT: (v372-7473910)

[CL 7637265 by sebastien lussier in Main branch]
2019-07-26 13:44:18 -04:00
..
ExportMaterialProxy.h
Improved the assignation of UV slots for custom interpolators.
2019-07-16 09:48:17 -04:00
MaterialBakingHelpers.cpp
Thread/core change for material baking, to include hyperthreading
2019-06-03 04:57:52 -04:00
MaterialBakingModule.cpp
MaterialBaking: Remove cached materials instances from the material proxy pool when changes are made to one of it's parent material
2019-07-26 13:44:18 -04:00
MaterialBakingModule.h
…
MaterialOptionsCustomization.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-06-06 12:33:54 -04:00
MaterialOptionsCustomization.h
…
MaterialOptionsWindow.cpp
…
MaterialOptionsWindow.h
…
MaterialRenderItem.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-02-06 14:35:56 -05:00
MaterialRenderItem.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-02-06 14:35:56 -05:00
MaterialRenderItemData.cpp
…
MaterialRenderItemData.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-02-06 14:35:56 -05:00
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