Files
UnrealEngineUWP/Engine/Source/Editor/Layers/Private/LayersModule.cpp
Chris Gagnon 2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00

41 lines
980 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LayersModule.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Editor.h"
#include "Modules/ModuleManager.h"
#include "LayerCollectionViewCommands.h"
#include "ActorLayerCollectionViewModel.h"
#include "SActorLayerCloud.h"
#include "SLayerBrowser.h"
IMPLEMENT_MODULE( FLayersModule, Layers );
void FLayersModule::StartupModule()
{
FLayersViewCommands::Register();
}
void FLayersModule::ShutdownModule()
{
FLayersViewCommands::Unregister();
}
TSharedRef< SWidget > FLayersModule::CreateLayerBrowser()
{
return SNew( SLayerBrowser );
}
TSharedRef< class SWidget> FLayersModule::CreateLayerCloud( const TArray< TWeakObjectPtr< AActor > >& Actors )
{
TSharedRef< class FActorLayerCollectionViewModel > CloudViewModel( FActorLayerCollectionViewModel::Create( GEditor ) );
CloudViewModel->SetActors( Actors );
return SNew( SActorLayerCloud, CloudViewModel );
}