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2e78022581d72306421eae7f111fe5a3f5febaa1
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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jimmy andrews d194498f95 Make the dynamic mesh debug collision rendering cache the collision shapes on the dynamic mesh scene proxy, to make sure there is not a race condition if the collision shapes are being updated on the game thread while collision rendering is enabled
#rb matija.kecman

[CL 28393018 by jimmy andrews in ue5-main branch]
2023-10-02 16:29:12 -04:00
..
Private
Make the dynamic mesh debug collision rendering cache the collision shapes on the dynamic mesh scene proxy, to make sure there is not a race condition if the collision shapes are being updated on the game thread while collision rendering is enabled
2023-10-02 16:29:12 -04:00
Public
Make the dynamic mesh debug collision rendering cache the collision shapes on the dynamic mesh scene proxy, to make sure there is not a race condition if the collision shapes are being updated on the game thread while collision rendering is enabled
2023-10-02 16:29:12 -04:00
GeometryFramework.Build.cs
…
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